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Empirical data (15K rounds) - ICO & Round Durations
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A public service announcement from the TT (TacTrig) server. Every year, we do a survey. The results of this year's survey are here:

https://tacticaltriggernometry.com/TT_survey_4.html

The data used can be downloaded here: https://tacticaltriggernometry.com/TT_survey_4_data.zip

Normally, I wouldn't post it outside of TT, but this year, there are 2 public interest sections (ie Non TT related):

1) ICO & Round Duration (Comparing round durations at TT with other servers - a total of around 15,000 rounds analysed).

2) Appendix: Looks at ICO's impact on playercount and compares to other major patches.

We just wanted to share it with the wider squad community who may be interested in how the ICO impacted playercount and round durations.

A bunch of servers provided data for the ICO section and the data is publicly linked in the report. Some of you may also be interested in the data and may want to analyse it your own way. The code behind each table/chart is also embedded inside the report so that the results are replicable and can be verified.

People left all kinds of comments. We responded to a few. All comments are in the datasets linked above. Hopefully, this report gives people some insight as to what the inner workings of a squad server are like.

Key Results:

1) ICO has increased round durations (more at TT than elsewhere for a variety of reasons).

2) The impact on the Squad's playercount of the ICO is comparable with other major patches after controlling for sales, free weekends, etc

A big thank you to UNN, KTF, and the SOF servers for agreeing to to let me use their data and for agreeing to share their data publicly. The survey is around 3 months old.

EDIT: Just wanted to add as a disclaimer - of course the survey sample is non-random. Random sampling is very hard in online surveys. The aim is not to answer "What does the average squad player think of our server?"

This question is NOT answerable from our survey. However, we are trying to answer the following, narrower, question:

"What do most engaged regulars, the people that frequent discord, play several times a week, and contribute to discussions in our community think of us?"

Just wanted to highlight that non-random sample upfront.

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9 months ago