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I wrote an extension for asynchronous pathfinding
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Hey guys! Just wanted to share this little extension I wrote. It's useful for situations where pathfinding is used in large areas or with a high number of concurrent executions (many enemies chasing the player, for example).

This will process the pathfinding asynchronously and send the path data back to GameMaker, avoiding freezing. I'm using it in a game I'm working and decided to share it with everyone interested!

You can download it here: https://brnvr.itch.io/sharppath

Or find the source code and further instructions here: https://github.com/brnvr/SharpPath

I hope someone find it useful!

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6 months ago