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Riddle me this guys: Why isnt Vengence Duration, Gain on defense, and Gain on injury not all put into 1 gear slot? We all seen the outcome of this fail decision. Right now for gear-enabled modes, theres pretty much 1 108 build, and its Max Duration, Gain on Defense, and Gain on injury. I swear to you, if you tap someone during a 1v1 of any-kind and they are 108, You fucked up and will proc vengence and get you and your teammate killed (And probably the whole platoon too.) This is not balanced in the grand scheme of things, Ubisoft. Sure, i agree their should be a punishment for trying to jump people, But really? 4 hits, maybe even less if they are running max vengence gain on injury and it pops. 1-2 shotting everyone for a total of like 15 seconds more or less. And the community are having the audacity to say gear doesnt matter. Yes it does if they are running max vengence built. Everytime i'm 1v1ing someone and i see my teammate appear out of thin air trying to "blind side" my opponent, i haul ass for good reason. You know what this game feels like when you're fighting someone like this every-single-match? Feels like Evolved. Like we're fighting a stage-3 monster. Thats not a good thing.
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