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Three Houses: Class additions or improvements we still need going forward post Cindered Shadows DLC
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With the DLC adding four new classes, covering some much maligned holes in the progress tree, and everyone having some time to play with them I thought Id broach the topic of what Classes still need to be added going forward.

I've been working on an effort post analyzing some thoughts on the over all design of the class system and its impact on things like natural progression and meta balance. While that's in the works I keep coming back to a particular hot take that I think the biggest thing missing right now, even with the addition of the new classes, is an actual source of "Dark Magic Uses x2" and the magic uses doublers as mastery skills. With the current balance of classes and progression, I think being able to access these abilites as assignable would be a huge improvement to particularly several of the classes and unit customization in general. Ideally, it would have been the actual mastery abilities for Dark Bishop, Bishop and Warlock originally but instead we get... well, the current iterations, plus innate on the gender locked Gremory. It would have a variety of positive impacts if we could grind them out somewhere and assign to classes like the new casters, Mortal Savant, Dark Knight and Holy Knight while innate access in the Gremory would add an interesting dynamic of being able to skip class mastery for female mages. (the only excusable dynamic of gender locked classes, in my honest opinon, compared to the current issues)

Half the reason Felix is a trap as a Mortal Savant is there's no way to give him more than four uses of fucking Thoron as it. Holy Knight is a bad class because it looses healing utility in exchange for combat power with incredibly limited spells. It sucks enough that Gremory is gender locked but it makes no sense trying to make Lindhart a Holy Knight over Dark Knight because Black Tomefaire is just better for him when he looses all healing/support utility from Bishop. Between the terrible 4 move of the Advanced Magic Classes the available to men and the Gremory being Gender Locked, the Gremory being available to male mages is the other other thing that would feel reasonable as an improvement.

There's a lot of issues over all and other specific tweaks, but I think access to these three abilities somehow would be a pretty significant improvement to unit customization even alongside other additions. Thought I'd stir some discussion in the meantime on this idea and what other people think is most needed.

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4 years ago