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Shard Selection Discussion
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Here are the shards:

https://www.reddit.com/r/Civcraft/comments/42a7u8/30_mapworld_ama_answers/

This is how Realistic Biomes will probably work: https://github.com/Civcraft/RealisticBiomes/pull/79/files

Here are what seem to be the new Aliases for biomes:

       biome_aliases:
        water:
        - BEACHES
        - STONE_BEACH
        - DEEP_OCEAN
        - RIVER
        - OCEAN
        freshwater:
        - RIVER
        - FROZEN_RIVER
        cold_water:
        - COLD_BEACH
        - FROZEN_OCEAN
        - FROZEN_RIVER
        temperate:
        - PLAINS
        - SAVANNA
        - SAVANNA_ROCK
        forest:
        - BIRCH_FOREST
        - BIRCH_FOREST_HILLS
        - ROOFED_FOREST
        - FOREST
        - FOREST_HILLS
        cold:
        - ICE_FLATS
        - TAIGA
        - TAIGA_COLD
        - REDWOOD_TAIGA
        - TAIGA_HILLS
        - TAIGA_COLD_HILLS
        - REDWOOD_TAIGA_HILLS
        - ICE_MOUNTAINS
        cold_forest:
        - TAIGA
        - TAIGA_COLD
        - REDWOOD_TAIGA
        - TAIGA_HILLS
        - TAIGA_COLD_HILLS
        - REDWOOD_TAIGA_HILLS
        hot_dry:
        - DESERT
        - DESERT_HILLS
        hot_rainy:
        - JUNGLE
        - JUNGLE_EDGE
        - JUNGLE_HILLS
        mountain:
        - EXTREME_HILLS
        - EXTREME_HILLS_WITH_TREES
        - SMALLER_EXTREME_HILLS
        mesa:
        - MESA
        - MESA_CLEAR_ROCK
        - MESA_ROCK
        mushroom:
        - MUSHROOM_ISLAND
        - MUSHROOM_ISLAND_SHORE
        swamp:
        - SWAMPLAND
        mutated_forest:
        - MUTATED_BIRCH_FOREST
        - MUTATED_BIRCH_FOREST_HILLS
        - MUTATED_FOREST
        - MUTATED_ROOFED_FOREST
        mutated_mountain:
        - MUTATED_EXTREME_HILLS
        - MUTATED_EXTREME_HILLS_WITH_TREES
        mutated_hot_dry:
        - MUTATED_DESERT
        mutated_cold:
        - MUTATED_ICE_FLATS
        - MUTATED_TAIGA
        - MUTATED_TAIGA_COLD
        - MUTATED_REDWOOD_TAIGA
        - MUTATED_REDWOOD_TAIGA_HILLS
        mutated_hot_rainy:
        - MUTATED_JUNGLE
        - MUTATED_JUNGLE_EDGE
        mutated_mesa:
        - MUTATED_MESA
        - MUTATED_MESA_CLEAR_ROCK
        - MUTATED_MESA_ROCK
        mutated_temperate:
        - MUTATED_PLAINS
        - MUTATED_FOREST
        - MUTATED_SAVANNA
        - MUTATED_SAVANNA_ROCK
        mutated_swamp:
        - MUTATED_SWAMPLAND
        other:
        - SKY
        - VOID
        - HELL

And here is an example of a configuration for a particular crop:

  #--------------------------

    BEETROOT_BLOCK:
     inherit: crop
     persistent_growth_period: 3
     biomes:
      PLAINS: 1.0
      forest: 0.75
      SKY: 0.5
      cold: 0.25
      hot_dry: 0.25
      mountain: 0.25
      mushroom: 0.25

3 for persistent growth period means 3 hours. Which means it converts to:

Beetroot Block:

  • Plains: 3h

  • Forest: 4h

  • Sky: 6h

  • Cold, Hot/Dry, Mountain, Mushroom: 12h

Discuss Pros & Cons of which ones to settle in, etc.

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