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Am I the only one that thinks the carrier's total cargo capacity seems way smaller than it should be?
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Whether single or multiplayer, you launch from drydock with already an almost-full load out.

I can't offload a badge at any island, whether for stockpile purposes or simply to free up the barge. It's tedious as three fucks to have a flotilla of barges each with different items, but cannot mark or distinguish them on the mapview. Keeping track of what gets produced and what island, what still needs to be unlocked, managing to queue barges into the carrier in the correct order to prevent too-much-A preventing-any-space-for-B.

Good luck keeping a decent hangar with spare S-craft and aircraft, or if you do manage that, better hope you got room for all the fuel AND modules AND ammo.

And all of this consumes a lot of time for the yellow carrier to rofflestomp all of their half of the board before tickling your tadpoles at your HQ, they're on 35 islands meanwhile you're capturing your 10th counting the ones you've already lost. And that's before worrying about supplies for a needlefish flotilla, as needlefish can only be reapplied by the carrier instead of islands / barges.

The only way to edit the savefile and have it work as intended, would be to simply spawn in the material and contents, because the "limit" logic seems to be hard-coded into the barge-offload scripting.

TLDR -- Chronically short on inventory space just in the early hours of a save, let alone amassing the firepower needed to face the enemy carrier. Am I missing something? Am I loading my barges / carriers / strike and assault craft... all wrong?

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Posted
1 year ago