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Project Sparkle: A Web Port of the Sparking Simulator
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It's been about 1 year since the Sparking Simulator was first introduced and I first talked about porting it, but I've finally done it.
Features
- Most combinations of squads should work and should be accurate relative to Hamza's version
- Caching of unit data (currently off of Deathmax's GitHub)
- This means that it shouldn't take ages to load once the data on subsequent page loads is first loaded completely
- Allows for easy selection of units in specific postions as well as their BB order and attack type (BB/SBB/UBB)
- Each result has a copy button for easy sharing of squad setups; the format is similar to the output from Hamza's version
Remaining Issues
- Some teleporting units (e.g. Karna Masta) don't have their offsets found yet, which will result in some inconsistencies
- options to help fix this may come in a future update
- April 18 update: thanks to /u/firefantasy for helping me confirm the value, KM is supported in the spark simulator. There's now a list of supported teleporting units too
- The application relies on using Web Workers for increased performance, which most modern browsers should support. However, if your browser doesn't allow for web workers, this application won't work for you
- Applications seems to be compatible on mobile (tested on an Android Chrome browser), but your mileage may vary
Other Notes/Future Plans
- As of this post, the simulator is currently coded as follows. Options to change these may come in a future update
- 50% threshold (i.e. setups with < 50% spark percentage aren't shown)
- 6 enemies
- Keep only top 10 results
- 0ms delay between attacks
- BB cut-ins off
- Summoner Weapon data (maybe)
Special thanks for /u/Hamzak62 for developing the original program.
Please let me know if there are any other issues I can try to resolve or any other feedback you may have.
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