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I'm making a mission where once a detection script is activated, it will spawn a helicopter and add a 'search and destroy' waypoint on a player for the helicopter to go to.
I would like to have this waypoint assigned to the group that the player is in, but haven't figured out how to get past the engine not recognizing groups as objects. What could I do to have the waypoint assigned to a random player within the group, or have it check if a player is alive, and assign the waypoint to them, but if they're dead skip them and check the next player?
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- 4 years ago
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