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3
1.1.2 Changelog
Post Body

Features:

Custom Throne:

  • Automatically checks for updates

  • 3D Mode option

  • .OGG Music option for increased stability (requires the Nuclear Throne .OGG files)

  • A lot of stuff changed/added to better match the current versions of Nuclear Throne, such as:

  • Dailies

  • Weeklies

  • Renamed Sledgehammer to Wrench

  • Removed Sentry Gun and Ion Cannon from the drop pool

  • 48 weapons re-added:

  • Super Flak Cannon

  • Sawed-Off Shotgun

  • Splinter Pistol

  • Super Splinter Gun

  • Lightning SMG

  • Smart Gun

  • Heavy Crossbow

  • Blood Hammer

  • Lightning Cannon

  • Pop Gun

  • Plasma Rifle

  • Pop Rifle

  • Toxic Launcher

  • Flame Cannon

  • Lightning Hammer

  • Flame Shotgun

  • Double Flame Shotgun

  • Auto Flame Shotgun

  • Cluster Launcher

  • Grenade Shotgun

  • Grenade Rifle

  • Rogue Rifle

  • Party Gun (no functionality yet)

  • Double Minigun

  • Gatling Bazooka

  • Auto Grenade Shotgun

  • Ultra Revolver

  • Ultra Laser Pistol

  • Sledgehammer

  • Heavy Revolver

  • Heavy Machinegun

  • Heavy Slugger

  • Ultra Shovel

  • Ultra Shotgun

  • Ultra Crossbow

  • Ultra Grenade Launcher

  • Plasma Minigun

  • Devastator

  • Golden Plasma Gun

  • Golden Slugger

  • Golden Splinter Gun

  • Golden Screwdriver

  • Golden Bazooka

  • Golden Assault Rifle

  • Super Disc Gun

  • Heavy Auto Crossbow

  • Heavy Assault Rifle

  • Blood Cannon

  • Entirely revamped main menu and character selection screen

  • Portal loading screens now look smoother

  • Portals now attract you less but from a slightly greater distance

  • Characters can no longer be damaged while inside a portal

  • Fish's roll now only lasts half as long and stops at a wall

  • Steroids now always has automatic weapons

  • Chicken's slow-motion is gone; her active now throws her weapon; she now loses 2 max HP when decapitated, regains 1 max HP if she gets a Medkit, and regains all her lost max HP with Last Wish

  • Rebel now heals half of her missing health on a portal (rounded down); her active now takes 1HP if no allies exist, 2HP otherwise

  • Proto Statues look better; now only attract/take rads if they're open

  • Snow Tanks now explode after a small delay

  • Updated some projectile sprites

  • Money Pile props now drop loads'a moni

  • Recycle Gland no longer fills up the screen with " 1 BULLET"

  • Tanks now have a short delay before exploding

  • Golden Snow Tanks

  • Inspectors now shoot at you instead of where you're pointing to

  • Grenades now blink before exploding

  • Necromancers now have a revival ring

  • Better file paths for increased readability

  • New config file for mod pack info, such as author, locked characters/mutations...

  • New create, step and draw .TXT files that allow you to run code at the start, each frame, and render to the screen, respectively

  • Chat commands:

    /spawn <object_name> [amount] [team]
    
    /kill <me/all/object_name>
    
    /hp <set/add/multiply/divide> <number>
    
    /ammo <set/add/multiply/subtract> <bullets/shells/bolts/explosives/energy> <number>
    
    /duplicate <object_name> [amount]
    
    /weapon <weapon_name>
    
    /mutation <mutation_name>
    
    /area <area>-<subarea>
    
    /loop <number>
    
    /crown <crown_name>
    
    /gungod
    

Level Editor:

  • Changed level save directory to the "levels" folder

  • Tagging feature (hit T to tag a tile you're hovering your cursor on)

  • Tag Mover: moves anything with a certain tag

  • Mutation Chest; does not spawn naturally

Custom Asset Editor:

  • Changed save directories

  • Custom characters now use Portrait sprites instead of Explain sprites due to the revamped menu

Changes:

  • Custom projectiles now go through walls by default

  • Bosses now play music if they're not in a custom level

  • Fixed Projectile Spawners not working properly with custom projectiles

  • Fixed Big Weapon Chests not working on custom levels

  • Hopefully fixed Plant's snare vanishing enemies when under 100% time scale

  • Fixed the asset editor not exporting the mutation sound when creating the template

  • Fixed props not changing correctly with Area Changer or FloorMaker

  • Fixed custom enemies spawning inside eachother, causing them to run to the right

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Posted
8 years ago