Updated specific locations to be searchable, take a look at Las Vegas as an example.

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Mod Report 4: Expectations about Politics and Military
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Geopolitics of the world

xPowers format allows for far more flexibility than the game mechanics of Hearts of Iron could ever be. This means that players will have vastly more options available to them. For example, proper animosity within the left may be roleplayed out by members of the Third Internationale if say UoB turns Totalist and CoF elect the Anarchist. Alternatively, Leninists, Vanguardists and Totalists may now also act independently of each other rather than being lumped together with the “Totalist” label. The possibilities are endless.

But also, issues that didn’t exist in game would also be able to be modeled. The UoB and CoF would be incredibly dependent of foreign trade with fellow friendly Syndicalist nations, for the much poorer British nation, especially on food. And thus, securing Argentina might be far more important geopolitically for the 3I, and so on. Russia is stripped of much of its food source which means that it’s much more tied to Ukraine and to a larger extent, the Reichspakt, and would prefer the Syndicalist over the Germans from the start (similar to the Treaty of Rapallo).

Now of course, certain expectations would be set for the players. While Kaiserreich in of itself is not that realistic of a scenario to imagine yourself in, it is incredibly immersive and at the very least, plausible. Thus, the immersion should be kept at all point after the game starts, and all player actions should be judge on whether it is realistic for such actions to be taken within the context of the world of Kaiserreich. For example, it is extremely implausible that an exiled British government in Canada, pushed out by Syndicalists from their homeland, would sit idle as Syndicalists gain the upper hand down south.

Military

The militaries that all nations in game start with are the same as that on January 1st, 1936 in Kaiserreich. The locations of which the units start at is also presumed to be the location of which the unit is based in game, unless there are posts that change said location of the station.

Now Kaiserreich being alternate history means that there are certain aspect of military hardware being different. While in Kaiserreich the amount and types of equipment might be standardized, a realistic Kaiserreich scenario not bound by game engines would hardly be the case, and such, with the gaps in military technology in universe, it is policy that the players can create their own hardware alongside the lore and specs for said hardware as long as they fulfill the requirements of:

  • Equivalent real life hardware within their claim

  • Realistic stats for the in game context

  • Lore that does not break away from Kaiserreich lore and does not contradicts any existing canon hardware’s lore.

New developments in universe that are not covered by Kaiserreich technology could also be made, as long as they also follows the aforementioned rules.


And that is it for our final (and short) Moderator’s Report! The game as it is now is complete and ready for WeltkriegPower’s first season! The start date (irl) will be announced soon, and so will Mod applications!

In the meantime, join our WIP Discord Server

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