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There's a cap on most reputations, and dialogue reputation gain can be conditional ie if fear is less than 2, increase. if fear is greater than 2, do not increase.
The cap is indicated by that lock on the reputation scale. So throughout different playthroughs, the same choice may or may not have an effect. Also, the only way for you to exceed that lock is to make a "major decision". So if you start feeling like you can't piss off certain characters any more late in the game, that's normal. They're basically tolerating you until the scripted breaking point.
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- 7 years ago
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