Updated specific locations to be searchable, take a look at Las Vegas as an example.

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MAJOR Source FilmMaker update for the 1st of April, 2016
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This update is huge, so fair warning to those with weak internet speeds!


Source Filmmaker version 0.9.8.17 has been released. This update will be applied automatically when your Steam client is restarted.

The major changes include:

  • particles using the render_model renderer are now affected by projected textures, including receiving light and casting shadows

  • added latest Team Fortress 2 content

  • added latest Source Dota2 content

  • added better support for non-16:9 renders

  • increased shadowed light limit to 12

  • added new import functions for .FBX files

  • changes made to .VMT files are now instantly updated

  • added option to reload .MDL files, you can use the r_reloadallmodels console command for this

  • added dynamic lights. These lights do not cast shadows but are able to use half-lambert and lightwarps

  • updated engine branch to reflect changes to Counter-Strike: Global Offensive shaders

  • water shader now compatible with models

  • fixed sounds cutting off on a movie render

  • fixed transform axis handles being resized on odd circumstances

  • fixed lights breaking after the 180 FoV point

  • fixed lights not reflecting off of surfaces

  • fixed "Add scale control to transform" creating one multi-axis control instead of three single-axis controls


131.3 MB on my end.


NINJA EDIT: /u/Marukyu found out that cameras now default to ortographic view.

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