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Testerino
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It's no question that the community wants this particular Raid back in their sights, for both enjoyment and loot. However, unfortunately, the perks upon the majority of these weapons are considerably more powerful than Year 2 balance would allow. This got me thinking. What if the weapons were rebalanced for the new meta, while keeping the mystique and charm of the originals?

Well, /r/DestinyTheGame, that's exactly what I've done for you! Introducing the new and mostly the same Raid weapons of tomorrow*!

*Due to Vex technology, tomorrow may include today, yesterday, or Ancient Egypt.


Fatebringer

Yes yes, I'm starting with the fan-favourite. Now hush while I make/break your dreams.

Intrinsic Perk Column 1 Perk 1 Column 2 Perk 2 Rolls
Oracle Disruptor Steadyhand IS Firefly Extended Mag Rangefinder
Kinetic Damage Truesight IS Explosive Rounds Outlaw
Infusion Sureshot IS Injection Mold Triple Tap
Third Eye

Stat Changes from Vanilla

  • Weapon's magazine size will be reduced to be in line with others of it's archetype at 9 shots, with Extended Mag bringing it up to 12.
  • Slight decrease to base stability (32-27)

Vision of Confluence

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3 posts with the exact same title by 2 other authors
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Posted
8 years ago