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Here's a list of what I believe would be the best ways to improve Planetside 2, in no particular order:
- Limit cancerous playstyles
- Sniper infiltrator.
- Since the nanoweave nerf and other recent changes, cloaked snipers have become the #1 most cancerous playstyle in PS2. Almost no one likes them, and the most effective counter is to become one yourself which further exacerbates the problem
- SOLUTION: Remove the ability to cloak if the primary weapon is a sniper rifle. Generally speaking, being able to cloak isn't the issue, but OHK from a cloaked sniper very much IS. Give the infiltrator a new ability while carrying a sniper rifle, such as a recon drone or an only-marginally-effective ghillie suit.
- A2G ESF
- Similar to the sniper infiltrator, this playstyle leads to nearly instant-deaths on the receiving end which is extremely frustrating. A2G may not happen at every fight, but when it does arrive, it's non-stop and ruins gameplay. Improvements to anti-air have helped some, but in order to counter A2G ESF, you'll either need to focus entirely on countering (and not on objectives or 'fun' gameplay) or switch to a different fight.
- SOLUTION: Nerf ESF A2G. ESF's should be the A2A vehicle, and Liberator should be A2G. These days Libs are rare and ESF is almost entirely A2G which wasn't the original intent.
- MAXES
- This has already been resolved with the anti-revive MAX update.
- I actually DO NOT think that Maxes are an issue, but apparently many others do/did.
- Sniper infiltrator.
- Anti-Cheat / Anti-Hack
- Cheaters ruin gameplay and typically appear at the biggest fights to have the biggest impact. They also reduce confidence in the development team.
- SOLUTION: Auto-kick/auto-ban based on KDR, KPM, and other metrics, OR give boot-ability to a select, trustworthy group of player-mods. If boot-ability is abused, ban the mod or something.
- Change-Up Lattice System
- The game's lattices have grown stale over the years since the lattice system was introduced. Furthermore, despite having dozens of bases across the various continents, almost all of the fights only ever happen at a handful of bases. This means that gameplay on an 'Open' world is essentially reduced to a handful of locations making gameplay repetitive, which is the opposite of how an 'open' world is supposed to be. It also means that all of that time, energy, blood, sweat, and tears shed by the developer teams to create the various bases across Auraxis is effectively wasted because so many areas are never used, which is sad.
- SOLUTION: Change the lattice connections. Sure, the roads may not lead directly to the next base, and eventually the roads could be updated if to align with the new lattice connections, but in the meantime I wouldn't mind having to drive over some grass if it meant I could fight at a base I haven't been at in 3 years.
- Continent Lock Rewards
- These have been gone for a while now, but back in the day, winning an alert or capping a continent actually meant something. Heck, even making sure you had a tech plant or bio lab captured provided meaningful 'rewards' and 'perks'. I remember when we'd specifically fight at an Amp station just to get the rewards that came with having one connected for your empire.
- SOLUTION: Give more meaning to conquering a continent or capturing facilities. This helps give more context and impact for new players too who sometimes wonder "what's the point?" when fighting because there's no real "winner" (by design).
- Oshur
- I'm easily in the majority when I say I'm HIGHLY skeptical of the Oshur redesign, particularly at Mirror Bay, and if it'll have any truly positive impact on gameplay across the continent. Oshur has a LOT of flaws, and if this redesign doesn't improve things, then it needs to go back to the drawing board. There's just so, so many issues to list, and this is getting long enough as it is.
- Oshur's presence as an available continent has a DIRECT and SIGNIFICANT impact on if players will stick around to fight or simply log-out to avoid having to fight there. I cannot state that enough. Oshur CAUSES players to log-out.
- SOLUTION: If the redesign doesn't improve player retention and satisfaction, then remove Oshur as a playable continent until it's in a better state and fully redone. I hate to say that because I know developers spent a ton of time working on it, but those are sunk costs at this point. If Oshur continues to actively kill the game, then it should be removed until fixed.
- I'm easily in the majority when I say I'm HIGHLY skeptical of the Oshur redesign, particularly at Mirror Bay, and if it'll have any truly positive impact on gameplay across the continent. Oshur has a LOT of flaws, and if this redesign doesn't improve things, then it needs to go back to the drawing board. There's just so, so many issues to list, and this is getting long enough as it is.
I could list a few more but that's enough for now.
I'd also like to suggest an easy way for PS2 to make more money - place real-world advertisement billboards in the Sanctuary. Since all players start there by default, this should be an EASY way to make more money that can be put towards additional development. I would assume most players wouldn't care, so long as it doesn't increase the lag or make 'clientside' issues any worse while playing on primary continents.
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