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I get that you hate Ophelia's RNG, even though it has a built-in bad luck protection, a method of increasing your chances with some additional investment and it doesn't punish you for failing.
I get that you hate the bonus stats' RNG, even though having perfect bonus stats makes your weapon literally BIS and the game's been out for about 2 months. Just for reference, the new genesis weapons in MS1, will require you to kill an insane boss once a month 8 times and do some beyond stupid quests just to get the weapon (still not cubbed).
I also get that you hate gems and their RNG on leveling them up, even though you can actually remove gems from an equipment and put them on another piece of gear, and that means that investing in gems is a permanent investment in your character and, unlike every single piece of gear you have, you won't ever need to throw gems away. It's a system that's incredibly cost efficient in the long run, but i still get it.
What i don't get is how those ''issues'' are somehow making the game unplayable.
Some complaints are actually valid though. To give some examples, the fact that having a Murpagoth weapon basically locks you in LAB or FD genuinely sucks, Peachy is in no way cost efficient, and the new patch didn't really give content to anyone who isn't doing chaos raids, but you guys need to chill, really.
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- 6 years ago
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