Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

12
Easy (Kerbin) Orbital velocity approximation: 2/sqrt(r)
Post Body

I always have trouble when I get a contract to place a satellite in <orbit x>. How much dV am I gonna need to get there?

Here's the answer: Your orbital velocity, for a circular orbit, is approximately 2/sqrt(H .6) where H is height above surface in Mm (106 m) and the velocity is in km/s (just multiply by 1000 to get m/s).

To be specific, a more accurate approximation is 0.94 * 2/sqrt(H .6). Ie, the approximation I list above over-approximates by about 6%

So, if you're starting from a 100 km orbit (velocity = 2/sqrt(.1 .6) = 2/sqrt(.7) = 2.246) and need to get to a 6Mm orbit (2/sqrt(6.6) = .7785) You'll need 2.246-.7785 = 1.4675 km/s = 1467.5 m/s to change orbits.

And if you want to be more precise, remember you can factor: .94*v2 - .94*v1 = .94*(v2-v1) = .94 * approximated dv above. So using the same example, we know we'd really "only" need 1379.45 dv. But, tbh, I like having the 5% wiggle room to account for cosine losses around burns, and other issues that may come up during a launch.


Furthermore, H .6 is actually your radial distance from the center of Kerbin, since the height to surface is .6Mm. So really, the velocity is 2/sqrt(r) (or more accurately, 1.88/sqrt(r) )

Author
Account Strength
100%
Account Age
13 years
Verified Email
Yes
Verified Flair
No
Total Karma
75,220
Link Karma
8,163
Comment Karma
66,692
Profile updated: 5 days ago
Posts updated: 7 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
9 years ago