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[Small budget or rev share] Small team needs Unity Dev - VR preferred
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We're a US-based team of three that's putting together a competitive VR gun/archery game.  

We've pared our vision down until it's small enough that we can tackle nearly all of it ourselves, but jobs and kids and family mean we simply don't have as much time as we'd like.

To get closer to our vertical slice, we need someone to tie a few purchased assets into what we've already built.  We have an offline prototype that's mechanics and physics are performing pretty dang well; we have 20 weapons that work flawlessly, but there are areas we could use a bit of help.  

Big stuff: We have a nice weather system, a solid ballistics system, pretty muzzle flashes and per-material impacts, and we need them all tied together and working in harmony.

Medium stuff: Our level design right now is pretty sparse -- we could use talents of someone that's designed for VR before.

Smaller stuff: There's lots of details we'd like to add to increase player immersion, and character customization, but we're only three people. We're open to ideas, though we have plenty of our own.

Ideally, we'd like to find someone that we could rely on for this stage of the process, as well as a relationship we could build on if this goes well.

If this project sounds interesting, or if you just like making things in VR or love shooting digital guns, please toss me a message!

We're more than willing to discuss budget up front, or rev share, or whatever else that might make sense.

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2 years ago