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Title. This isn't constructed. It's extremely easy to fill boards with garbage minions in duels; volatile skeletons, reborn deathrattles, etc. I used to be pretty neutral on this card months ago because it is a big slow 10 drop but my opinion has changed.
I'm sick to death of more than half of my games coming down to "does my opponent have sire" or "kill my opponent before sire" or "remove sire from their hand" or "play my sire first" or.... you get the idea. It feels like hearthstone as a game is becoming shaped around one card and it's absolute cancer. It's unbelievably boring and stupid that a singular card can be a win condition without needing nearly any other setup or deck built around it. Let's take one example: Token druid's win condition should be summoning a board of minions, then buffing them and beating you down. So, why do they also get ANOTHER win condition that just passively accrues with 0 interaction other than clicking the card in the deck builder? Oh, and it stablizes you with lifesteal, because why not.
The cherry on top is that, thanks to the absolutely brilliant development decisions in duels were stuck with a 16 card starting deck limit, meaning that running disruption like theotar or mutanus, as you would in standard, is extremely risky and often breaks passive treasure offerings.
Yeah, you can't put sire in your big spell mage deck, but he slots VERY EASILY into so many other decks that it's absurd. Even decks that don't summon boards of tokens can use him. This is a problem that's only going to get worse in the future as more cards are added too.
Feel free to tell me how much you love this card, or how your secret deck or pirate rogue deck or mind tether deck kills opponents on turn 4 blah blah whatever.
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