This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I dont generally complain cause even meta pieces have weaknesses and the balance tends to be relatively even, but boy howdy the golden dragon is outright breaking the game.
Lets see, what it has just to sum it up:
40% damage reduction for 20 seconds.
Each head does 448 damage from what I can tell which means in a 1v1 it does a whopping 1344 damage at its current level 13 standing. Its attack speed is 2.8 sec so it can dish out 2688 damage in 5.6 seconds.
It is long range to boot.
Their own intro says Thousand-Year Dragon KG is a defensive unit, but my god it is not. Anguirus is a defensive unit and mine, which has sat at level 22 for a long time, does 698 damage with 3749 health. That is a defensive unit with modest to low damage and high health.
Thousand-Year Dragon KG, if a defensive unit, needs its attack power dropped by 3/4. Each head doing around 150-200 damage a piece puts it in the realm of a defensive damage soaker that is also a long range annoyance. THAT is a defensive pieces point, to soak damage or be an annoyance in general.
Now, with all that said I still wouldnt care IF there was an effective counter. Each time they do a new piece it has a weakness or counter that can be solved pretty quick. Godzilla Earth, when everyone complained about him, has a ton of counters and is ridiculously slow. This is the first piece where I legitimately dont see an equal cost or lower counter. Rainbow Mothra is ass and its nullification is pointless when Thousand-Year Dragon KG hits you with all 3 heads at once.
They NEED to make Thousand-Year Dragon KG weak to something/someone. Poison as a counter would work where it does triple damage or entirely nullifies the defensive shielding. That makes Wakasa Biollante and Hedorah effective counters. Make Thousand-Year Dragon KG weak to explosives so that 4th Angel and Burning G become effective counters that can effectively one shot it.
Either nerf it or make it weak to something. They keep NOT acknowledging weaknesses are a thing that can balance. Make Thousand-Year Dragon KG weak to anti-air so that counters like Shin, Godzilla 2004 and Destroyah have a leg up on it. There needs to be something to balance the field.
Subreddit
Post Details
- Posted
- 8 months ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/GodzillaBat...