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I just went through the game again. I discovered I missed some things. EG: The Elk. When I went through the game the first time, some of my main complaints were the unexplained government facility and the firemen. Once I found the elk, it started to make more sense. Its just a facility used to track elk. the profiles I found were just two documents that had nothing to do with anything else there. Also, the teen girls. If you were in the same situation, you'd have a similar thought process. I've had friends complain about how they just turned up and that it was lazy. That's the beauty of this game. Paranoia. Not hearing from two teen girls because they got arrested in some random town, coupled with a lack of communication from said town. That's a solid, plausible, real life situation. Finally, $20 is an incredibly fair price. Albeit the gameplay inst long, you get sucked into this immense paranoia, just like Henry and Delilah. This game does a fantastic job on putting you into the same state of mind as Henry. When stuff turns south and you have to deal with it although its not what you expected, you're thinking like Henry. When stuff begins to get crazy and you become super paranoid, you're feeling the same as Henry. When you get to Delilahs Tower and feel that solemn sadness and disappointment, you feel like Henry. That experience, the graphics, and the story all make for an amazing time.
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