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Ideas for 1.6 Server
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Hi Everyone,

1.6 is still a few months away, but planning can start now :).

We've learned more and more after every reset and I think there are a few lessons to learn here.

I was thinking of some things that could increase the feeling of community.

1. Unlockables: Have certain game elements require everyone to contribute to unlock.

For example.
x buckets of lava y buckets of steam to open the nether

x diamonds, y iron, z gold, 1 quarry to open the mining age

alkahest, brain in a jar, gregtech computer cube to open dense ore mining age.

x diamonds, y iridium plates, z buckets of biofuel/steam, high level bees, etc to open the end.

This would give the whole server more common goals to work toward.

Most of this could be automated with buildcraft gates, AE computercraft. Then have a countdown timer after all the supplies are ready so people could be online. For example after all the requirements are met - the next saturday at 12pm the unlock would trigger activating the portal.

2. Disable common dupe recipies Mostly I'm talking about the blaze rod macerator/EE3 dupe, but others also.

3. Make towns harder to create - In my opinion we have too many towns. Either make towns have a prerequisite to create - or have some incentive for people to join a current town (like the goals/unlocks it has achieved).

4. Have town goals/unlockables Have some way to have town goals either to increase total chunks or hook up to a central teleporter hub or special mystcraft ages.

5. Have more ranks Noobie and Member are great, but maybe allow more ranks either for more chunks or just for more privileges.

6. Disable/Limit sheldonite Especially since the end was open from the start it made sheldonite too easy to get and therefor iridium too easy to get. Making the end and unlock may be enough, but IMO sheldonite is OP.

Please add your own ideas and comment on mine - this is our server so lets make it awesome :)

-Psyestorm

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Psyestorm

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11 years ago