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Aldhafera Full Clear Guide | No 5* Base and free/raid TMRs only
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A bit difficult due to the undodgeable nuke that it has. An evade provoke tank is pretty much necessary here due to the self-buffing of Aldhafera and the nuke it has (seems very wonky since I had some runs where it did no damage without any popup of missing). Several things can make this easier, most notably a dualcast reraise healer. This makes crossing thresholds much easier to manage since you have little downtime before Aldhafera casts Snap (undodgeable nuke) again.

Shiva with 100% Evoke Damage and level ~30 required

You can view the video here

For AI Stats, you can visit the sub's Megathread (not up yet) or Exvius Wiki

TMRs Used:

  • 2x Moogle Plushie

  • Prodigy Goggles

  • Dualwield

  • Spirit of Freedom

  • True Spirit of Freedom

Missions:

  • Complete Quest: [Weapon] Sasuke's Katana - 130 ATK Dualwield

  • Defeat with Magic: Rare Summon Ticket x2

  • Evoke 2 espers: 10% Trust Moogle

  • Defeat in 30 turns or less: [Materia] Hungry Wolf - Disease Immunity Crisis Regen/Refresh

Recommended Team

Role(s) Unit(s) Recommended Stats/Equipment Skill Coverage
Dodge Provoke Tank ChizuruChizuru 100% Evade. Molt 2 and Golem w/Provoke required. This is how I built her. 100% Evade, 100% Provoke, Counters
Provoke Tank SnowSnow HP/DEF. I had 100% innate provoke on him, but this actually makes it more difficult due to the way 2 100% provokes interact. It's better to run someone like Ozetta or Cagnazzo instead since they are tankier and will not die as often due. 100% Provoke
Breaker TimTim Max LB required. Aigaion Fist or Override recommended. Prodigy Goggles were unnecessary. I had Carbuncle on him for Auto-Limit, Strong Breaks, Imperils
Summoner GarnetGarnet EVO MAG 50% 2 and Shiva w/ 100% Evoke Damage required. Equip her with 4x 10% EVO MAG, less may be needed depending on how strong your mages are. Holy Wand may be good on her for dualcast raise. DCWM (equip), High EVO MAG, Raise, Esper Gauge Fill (LB/Skill)
Healer RosaRosa Bless 2 required. Great Raven's Cape will significantly increase her chances of living. Lots of SPR recommended. I had Holy Wand on her, but Dualcast is a better option so that you have multiple units who can DC raise. DC (Materia), AoE MP/HP Regen, Full Raise, Curaga
Magic Tank MysteaMistair ShyltSilt Either one works. Phoenix with raise can make them emergency revivers. Make sure they are Fire/Lightning immune or have them at 60% with Calamity Border (Iron Giant reward). AoE Magic Cover, AoE Ele. Resist Buff (Materia) or Lightning/Fire Immunity
Support SaraSara Naked. Just here for AoE Mirage. AoE Mirage
Magic DPS VictoriaVictoria I had mine at 903 MAG, which was a little more than needed. Ifrit w/Beast Killer , Man-Eater and Seductive Witch 2 required. Firaja, 200% MAG Buff
Tornado Aeroja Mages ShantottoShantottoLexaLekisa Shantotto can be naked (just needs enough MP to cast Tornado about 4-5 times). Lexa should have as much MAG as you can after equipping Victoria. I had mine at 831 MAG. Magic Chaining (Tornado), Aeroja

Actual Fight

Phase 1: 49% - 100% (70%/80%/90% Thresholds)

Generally easy for the first 20% of the fight. Note that the boss damages itself until 60%. You want to start the fight off with non-essential units, meaning not Rosa/Chizuru. First turn team should be: KOed Unit/Garnet/Rosa/Mystea/Chizuru. Chizuru provokes, Mystea preps AoE Cover, Rosa revives and Garnet uses Prayer to Eidolons.

Note that Aldhafera casts Snap every 3n-1 turns when its 70%-80% HP. It also casts it during 6n-1 turns below 70% HP.

The turn setup is very messy and situational, but this is what the general actions are:

Note that on the 2nd turn, you should not damage Aldhafera below 94% since the thresholds are very sensitive. I used only one Aeroja and Firaja for this turn. Alternatively, swap out Rosa for Sara.

Lexa: DC Aeroja. Tornado Aeroja at around 60% (past turn 11).

Victoria: DC Firaja until fully stacked (5 times), then Magical Awakening and placed in backup.

Tim: Generally SPR break or Mischief. Use LB when you cross into Phase 2 You can use him to ATK break when hitting a 3n-1 turn at 70%-80% or a 6n-1 turn below 70% if you only need to raise one unit.

Mystea: AoE Magic Cover first turn. Sub in for DC Raise if necessary.

Snow: Gets subbed in when crossing 70% and 80% thresholds.

Garnet: DC Raise if needed. Mainly uses LB or Prayer to Eidolons. Summons once if possible.

Chizuru: Provokes.

Sara: Retreat Command when reviving Snow/Chizuru and during thresholds (70%/80%/90%).

Rosa: DC Raise when needed. Uses Bless whenever possible. Can also use dispelga if one or less units need to be revived during Snap/Threshold turns.

Shantotto: Tornado chain with Lexa when possible (around 60% HP)

Snap Thresholds (70%/80%) and Turns

When crossing 80% threshold, make sure that you cross it on a 3n-1 turn. This will give you valuable time to cross the 70% threshold before Aldhafera can cast Snap again.

To reiterate, Aldhafera casts Snap every 3n-1 turns between 70%-80% HP and every 6n-1 turns below 70% HP. Also casts it twice on the 70% and 80% thresholds.

You want to position Snow on slot 2 and Chizuru on slot 3 on these thresholds or turns. Snap will kill both Chizuru and Snow. This part is RNG based because one unit besides Chizuru needs to survive the following turn since you will have some time to revive with Mystea/Shylt/Rosa/Garnet (one of them will be alive).

After passing turn 11 (if you watched the video, you'll notice the Snap strangely did not damage Chizuru. This may be because it actually hit Snow even though he died?) you will have 6 whole turns to cross into Phase 2.

Checklist before Phase 2:

  • Mystea has AoE Cover prepped (only necessary if you need to use Calamity Border, meaning not Lightning/Fire immune).

  • Tim Mischief or LB up (or both).

  • Full Esper Gauge (plus already summoned once)

  • Victoria max Firaja stacks (5 uses) and Magical Awakening buff

  • Chizuru Provoke

  • Lexa/Shantotto at 96 MP

Once these are done, you can cross into Phase 2. Just damage it to 49% and make sure to have Mystea (uses Calamity Border) and Chizuru in the fight.

Phase 2: 0% - 100%

Turn setup is simple here, have Lexa/Shantotto/Tim/Victoria/Garnet in your active party:

Lexa/Shantotto: DC Tornado

Garnet: Summon Shiva

Victoria: DC Firaja

Tim: Mischief or LB if you haven't already

Chaining is super simple, just click them all at once!

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