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36
JP - 3★ Alexander Esper Battle Info/Strategy
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JP Version OnlyI totally didn't forget to make a thread for this.
3★ Alexander

Overview

AI: Link

Stage: 聖域の試練 改

Requirements

  • Maxed 2★ Alexander.
  • White Esper Stone (白幻鉱) received from Chocobo Expeditions.

Missions:

Clear: 黄の超魔石 x5
Use LB 5  Times: 4★ Summon Ticket
Finish w/ LB: 5% Trust Moogle
Summon Anima: 黄の超魔石 x10

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Details

Monster Info

Alexander

  • Name: アレキサンダー (Alexander)
  • Race: Machine
  • Level: 99

Stats

HP MP ATK MAG DEF SPR
100,000,000 100,000 ?? ?? ?? ??

Elemental Resists: Water/Dark -300%; Absorbs Thunder/Light.
Ailment Resists: Immune.
Break Resists: Vulnerable to ATK/MAG.

Skillset & AI

Name Effect Dmg Type
ジャッジガベル ST 400% Dmg & 100% Silence Physical
セイクリッドカノン ST 200% Light Dmg & AoE 300% Light Dmg (ignore's cover) Physical
ギルティレイン AoE 150% Light Dmg & Imbue Light Magic
ジャッジメントレイ AoE 615% Dmg (ignores cover & reflect) & Light Resist -60% (2 Turns) Magic
セイントキャッスル Lv1 Self: 5,000,000 HP Shield (3 Turns) --
セイントキャッスル Lv2 Self: 10,000,000 HP Shield (3 Turns) --
セイントキャッスル Lv3 Self: 15,000,000 HP Shield (3 Turns) --
デスペガ AoE Dispel --
セイントショット ST 360% Light Dmg Magic
ホーリーバースト AoE 250% Light Dmg & ATK/DEF -65% (5 Turns) Magic
拝火の秘蹟 AoE 350% Dmg & MAG/SPR -65% (5 Turns) Physical
ホーリー ST 800% Light Dmg Magic
ガディア AoE 340% Light Dmg Magic
絶対防御 Lv1 Self: Phys./Mag. Dmg -40% & ATK/MAG 10% (3 Turns) --
絶対防御 Lv2 Self: Phys./Mag. Dmg -60% & ATK/MAG 20% (3 Turns) --
絶対防御 Lv3 Self: Phys./Mag. Dmg -80% & ATK/MAG 30% (3 Turns) --
カルマ ST 150% Dmg (counter attack; ignores cover & provoke) Magic
聖なる審判 AoE 520% Light Dmg & Light Resist -300% (5 Turns) Magic

Strategy

Preparation

  • Equip 人造破魔石 (FFXII event ability) on a party member.
  • Equip 奥義・天下御免 (Gilgamesh trial reward) on a party member.
  • (If possible) Bring a party member such as Santa Roselia who can provide immunity to stat debuffs.

With the above two items prepared, you now need to decide what type of tank you want to use. Alexander deals both physical and magic non-elemental and light attacks. You can bring a magic tank with light resistance to soak up a large portion of the damage; however, I recommend going with a physical tank and instead equipping your entire party with light resistance items. There are a few reasons why I recommend this: (1) Alexander has both a physical and a magic attack that deal light damage but ignore cover effects; (2) Alexander uses other AoE light element physical and magic attacks; (3) raising everyone's light resistance is safer in the event that your tank's cover doesn't proc.

The only other choice you need to make is about how you will damage the boss. Dark magic damage is the most optimal way to damage the boss, but so long as you avoid light or thunder, any element is fine. I personally recommend magic over physical since Alexander will periodically imbue your party with light, causing all physical damage you deal to heal the boss.

Fight

If you don't care about the missions and just want to beat Alexander, it is possible to kill it on the first turn before it puts up it's damage shield.

Starting on Alexander's turn on turn 1, it will place a buff on itself that lowers all damage taken by 80%; this can't be dispelled, but there are ways to interact with itーalternatively, you can ignore it. If you chose to interact with the damage shield, you'll want to be dealing dark damage every turn. The damage shield starts at level 3, reducing damage taken by 80%. Upon dealing dark damage or using an LB on Alexander, this will fall to level 2 and then level 1, with level 1 reducing damage by 40% (you can't go below level 1). Once Alexander falls below 50% HP, the shield will naturally fall off of it.

Regardless of whether or not you chose to interact with the damage shield, be sure to dispel the ATK/MAG buff that Alexander places on itself as those can be dispelled. Alexander will also periodically place an HP shield on itself; unlike the damage shield, this can be dispelled, so save yourself the headache and dispel it.

If you took my advice and went with a physical tank setup and raised your party's light resistance, there should only be three things to really watch out for in this fight. Whenever the boss uses ジャッジメントレイ or 聖なる審判 you will want to dispel your party with 奥義・天下御免 to remove the light resistance debuff. This is especially true for 聖なる審判 as it's a 300% debuff that lasts 5 turns; leaving it on your party is almost a guaranteed wipe. The other thing to watch out for is Alexander's Dispelga. This happens on turn 3, and then every 3 turns thereafter, while Alexander is above 50% HP. On the turn that Alexander will cast Dispelga, make sure to use 人造破魔石 to stop the Dispelga.

Aside from that, the boss is fairly straightforward. Just make sure you keep up ATK/MAG breaks, negate the boss' dispel, and dispel yourself when necessary and you should be just fine.

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