Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

44
JP - 12 Weapons Trial #12 - Al Pherg
Post Body

JP Version OnlyGlobal Players. Please be respectful.
12 Weapons Trial No. 12 - Al Pherg

Overview

Clear Reward:

  • ラグナロク (FFBE) [Ragnarok (FFBE)]: [Sword] ATK 145, Gain: フィンブルヴェト (Ice Resist 50% & 20% Magic Dodge)

Missions:

  • Clear Within 30 Turns: Rare Summon Ticket x2
  • Deal Ice, Wind, Earth & Dark Damage 2x: 10% Trust Moogle
  • Summon Ramuh & Titan: シャドウウォリアー (HP 30% & 30% chance to ignore fatal damage when HP is above 60% [max 1 times])

Clear Videos

Details

Monster Info

Al Pherg

  • Name: アルフェーグ (Al Pherg)
  • Race: Aquatic/Stone
  • Level: 99

Stats

HP MP ATK MAG DEF SPR
17,000,000 30,000 500 500 500 300

Elemental Resists: Earth/Dark/Non-Elemental 50%; Absorbs Water.
Ailment Resists: Immune.
Break Resists: Vulnerable to ATK/MAG.

Skillset & AI

AI: Link

Name Effect Type
アルフェーグ(強) 100% Chance to Counter Physical w/影の守り手 Passive
水属性吸収 Absorb Water Dmg Passive
攻撃魔力50% ATK/MAG 50% Passive
殻にこもる Self: Physical/Magic Dmg -99% (1 Turn) --
ビッグシザース AoE 1300% Dmg & DEF -50% (3 Turns) Physical
ミューカスバブル AoE 500% Water Dmg & Water Resist -50% & Paralyze (100%) Magic
アクアトルネード AoE 700% Water/Wind Dmg Magic
バブルスクワッシュ ST 500% Dmg & SPR -50% (3 Turns) Magic
コーラル・火 AoE Imbue Fire & Self: Fire Resist 200% (5 Turns) --
コーラル・雷 AoE Imbue Lightning & Self: Lightning Resist 200% (5 Turns) --
コーラル・光 AoE Imbue Light & Self: Light Resist 200% (5 Turns) --
大行進 AoE 1500% Dmg & ATK/DEF -50% (3 Turns) Physical
パグラスレボリュート AoE 1000% Dmg & MAG/SPR -50% (3 Turns) Magic
影の守り手 ST 1200% Dmg Physical
かじりつく ST 150% HP Dmg --
アビサルゾーン ST 900% Dmg & DEF -50% (1 Turn) Magic
超水圧 AoE 50% HP Dmg & Stop (2 Turns) Magic
ハイドロブレス AoE 1100% Water Dmg Magic
スケールスカッター AoE 500% Dmg Physical
石化ブレス AoE Petrify (100%) --
汚濁入水 AoE 900% Dmg & Poison/Disease (100%) Magic
超咆哮 AoE 1400% Dmg & ATK/MAG -50% (3 Turns) Magic
大発狂 AoE 1500% Dmg & DEF/SPR -50% (3 Turns) Physical

Thresholds

These are the ones I felt were most notable. If you think something else should be added, let me know.

  • 90%: パグラスレボリュート (AoE 1000% Mag Dmg)

  • 70%: パグラスレボリュート (AoE 1000% Mag Dmg)

  • 50%: 超咆哮 (AoE 1400% Mag Dmg) 大発狂 (AoE 1500% Phys Dmg) 石化ブレス (AoE Petrify)

  • 30%: 超水圧 (AoE 50% HP Dmg & Stop) ハイドロブレス (AoE 1100% Water Mag Dmg) 石化ブレス (AoE Petrify)

  • 20%: 超咆哮 (AoE 1400% Mag Dmg) x3

Strategy

Quick Tips

  • Use magic damage instead of physical damage.
  • Use wind or ice attacks.
  • Bring magic and physical cover.
  • Bring paralyze, petrify, and stop protection.
  • Cast Reraise on party before phase 2 push.
  • Increase party's water resistance.
  • Have a provoker for phase 2.

100% ~ 50%

Can't push past 49%.

You will spend the majority of the fight in this phase, and that's fine since this is where you will be doing the missions. The main reason this phase will take some time is because of the damage reduction buff that the boss places on itself. This buff, as well as the elemental resistance buffs it uses, can't be dispelled, so you must wait for them to fall off naturally. For the elemental resistance buffs this isn't such a big deal; you just use a different element. Speaking of elements, you will ideally want to use either wind or ice magic damage if possible. Both wind and ice will be usable throughout the entire fight as the boss won't buff it's resistance to those elements, nor does it have an innate resistance to them. Magic damage is recommended because the boss will counter any physical damage you deal.

Picking a tank setup for this fight can be difficult. The boss deals a lot of physical and magic damage, both ST and AoE. Best advise I can give is to keep the strongest ATK and MAG breaks you can on the boss at all times and use whatever cover works best for you. If you are still finding that damage is too high, use damage mitigation buffs and consider raising your party's water and wind resistances. (For reference, I chose to use physical cover for this first phase.)

When you are about to transition to the second phase of the fight, consider putting up Reraise on your entire party as the transition can be rough.

50% ~ 0%

Can't push past 29% or 19%.

The transition will see the boss use strong AoE magic and physical at attacks. Because you can't cover both, you will need to take at least one of them. If you are struggling with surviving the transition, I recommend switching to a magic cover tank the turn you push the boss, and then using Sara to put a physical dodge buff on your party.

For the remainder of the fight, the majority of the damage the boss deals will be magic. It's because of this, and the 30% and 20% thresholds, that I recommend sticking with a magic cover tank for the remainder of the fight. That being said however, you may want to keep a provoke-capable unit in your main party to deal with かじりつく. This is a ST HP damage-based attack that deals 150% of the targets HP, and happens every 2 turns. Finally, you will want to keep up Stop protection throughout this phase, which you can do by equipping Lakshmi and using her AoE Stop protection buff.

Author
Account Strength
100%
Account Age
8 years
Verified Email
Yes
Verified Flair
No
Total Karma
9,449
Link Karma
1,985
Comment Karma
7,464
Profile updated: 2 days ago
Posts updated: 8 months ago
JP | Rozalin

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
6 years ago