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JP Version OnlyGlobal Players. Please be respectful.
12 Weapons Trial No. 12 - Al Pherg
Overview
Clear Reward:
- ラグナロク (FFBE) [Ragnarok (FFBE)]: [Sword] ATK 145, Gain: フィンブルヴェト (Ice Resist 50% & 20% Magic Dodge)
Missions:
- Clear Within 30 Turns: Rare Summon Ticket x2
- Deal Ice, Wind, Earth & Dark Damage 2x: 10% Trust Moogle
- Summon Ramuh & Titan: シャドウウォリアー (HP 30% & 30% chance to ignore fatal damage when HP is above 60% [max 1 times])
Clear Videos
Details
Monster Info
Al Pherg
- Name: アルフェーグ (Al Pherg)
- Race: Aquatic/Stone
- Level: 99
Stats
HP | MP | ATK | MAG | DEF | SPR |
---|---|---|---|---|---|
17,000,000 | 30,000 | 500 | 500 | 500 | 300 |
Elemental Resists: Earth/Dark/Non-Elemental 50%; Absorbs Water.
Ailment Resists: Immune.
Break Resists: Vulnerable to ATK/MAG.
Skillset & AI
AI: Link
Name | Effect | Type |
---|---|---|
アルフェーグ(強) | 100% Chance to Counter Physical w/影の守り手 | Passive |
水属性吸収 | Absorb Water Dmg | Passive |
攻撃魔力50% | ATK/MAG 50% | Passive |
殻にこもる | Self: Physical/Magic Dmg -99% (1 Turn) | -- |
ビッグシザース | AoE 1300% Dmg & DEF -50% (3 Turns) | Physical |
ミューカスバブル | AoE 500% Water Dmg & Water Resist -50% & Paralyze (100%) | Magic |
アクアトルネード | AoE 700% Water/Wind Dmg | Magic |
バブルスクワッシュ | ST 500% Dmg & SPR -50% (3 Turns) | Magic |
コーラル・火 | AoE Imbue Fire & Self: Fire Resist 200% (5 Turns) | -- |
コーラル・雷 | AoE Imbue Lightning & Self: Lightning Resist 200% (5 Turns) | -- |
コーラル・光 | AoE Imbue Light & Self: Light Resist 200% (5 Turns) | -- |
大行進 | AoE 1500% Dmg & ATK/DEF -50% (3 Turns) | Physical |
パグラスレボリュート | AoE 1000% Dmg & MAG/SPR -50% (3 Turns) | Magic |
影の守り手 | ST 1200% Dmg | Physical |
かじりつく | ST 150% HP Dmg | -- |
アビサルゾーン | ST 900% Dmg & DEF -50% (1 Turn) | Magic |
超水圧 | AoE 50% HP Dmg & Stop (2 Turns) | Magic |
ハイドロブレス | AoE 1100% Water Dmg | Magic |
スケールスカッター | AoE 500% Dmg | Physical |
石化ブレス | AoE Petrify (100%) | -- |
汚濁入水 | AoE 900% Dmg & Poison/Disease (100%) | Magic |
超咆哮 | AoE 1400% Dmg & ATK/MAG -50% (3 Turns) | Magic |
大発狂 | AoE 1500% Dmg & DEF/SPR -50% (3 Turns) | Physical |
Thresholds
90%: パグラスレボリュート (AoE 1000% Mag Dmg)
70%: パグラスレボリュート (AoE 1000% Mag Dmg)
50%: 超咆哮 (AoE 1400% Mag Dmg) 大発狂 (AoE 1500% Phys Dmg) 石化ブレス (AoE Petrify)
30%: 超水圧 (AoE 50% HP Dmg & Stop) ハイドロブレス (AoE 1100% Water Mag Dmg) 石化ブレス (AoE Petrify)
20%: 超咆哮 (AoE 1400% Mag Dmg) x3
Strategy
Quick Tips
- Use magic damage instead of physical damage.
- Use wind or ice attacks.
- Bring magic and physical cover.
- Bring paralyze, petrify, and stop protection.
- Cast Reraise on party before phase 2 push.
- Increase party's water resistance.
- Have a provoker for phase 2.
100% ~ 50%
Can't push past 49%.
You will spend the majority of the fight in this phase, and that's fine since this is where you will be doing the missions. The main reason this phase will take some time is because of the damage reduction buff that the boss places on itself. This buff, as well as the elemental resistance buffs it uses, can't be dispelled, so you must wait for them to fall off naturally. For the elemental resistance buffs this isn't such a big deal; you just use a different element. Speaking of elements, you will ideally want to use either wind or ice magic damage if possible. Both wind and ice will be usable throughout the entire fight as the boss won't buff it's resistance to those elements, nor does it have an innate resistance to them. Magic damage is recommended because the boss will counter any physical damage you deal.
Picking a tank setup for this fight can be difficult. The boss deals a lot of physical and magic damage, both ST and AoE. Best advise I can give is to keep the strongest ATK and MAG breaks you can on the boss at all times and use whatever cover works best for you. If you are still finding that damage is too high, use damage mitigation buffs and consider raising your party's water and wind resistances. (For reference, I chose to use physical cover for this first phase.)
When you are about to transition to the second phase of the fight, consider putting up Reraise on your entire party as the transition can be rough.
50% ~ 0%
Can't push past 29% or 19%.
The transition will see the boss use strong AoE magic and physical at attacks. Because you can't cover both, you will need to take at least one of them. If you are struggling with surviving the transition, I recommend switching to a magic cover tank the turn you push the boss, and then using Sara to put a physical dodge buff on your party.
For the remainder of the fight, the majority of the damage the boss deals will be magic. It's because of this, and the 30% and 20% thresholds, that I recommend sticking with a magic cover tank for the remainder of the fight. That being said however, you may want to keep a provoke-capable unit in your main party to deal with かじりつく. This is a ST HP damage-based attack that deals 150% of the targets HP, and happens every 2 turns. Finally, you will want to keep up Stop protection throughout this phase, which you can do by equipping Lakshmi and using her AoE Stop protection buff.
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