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12 Weapons Trial #11 - Sadalsuud
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Rozaliin is age 12
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JP Version OnlyGlobal Players. Please be respectful.
12 Weapons Trial No. 11 - Sadalsuud

Overview

Clear Reward:

  • 源氏の鎧 [Genji Armor]: [Heavy Armor] ATK 20, DEF 45 & Gain: [源氏の魂] ATK 30% w/ Katana or Bow Death Resist 50%

Missions:

  • Deal Fire/Water/Wind/Earth Damage: Rare Summon Ticket x2
  • Finish in Under 30 turns: 10% Trust Moogle
  • Finish Red/Blue/GreenOrange Wing w/LB: 源氏の兵法 [Genji War Tactics]: [Ability] ATK 20%, MAG 20%, LB Fill Rate 25%

Clear Videos

Details

Monster Info

Sadalsuud

  • Name: サダルスウド (Sadalsuud)
  • Race: Demon/Bird
  • Level: 99

Stats

HP MP ATK MAG DEF SPR
13,000,000 4,000 1,000 1,000 550 550

Elemental Resists: All Elements -200%.
Ailment Resists: Immune.
Break Resists: Vulnerable to ATK/MAG/DEF/SPR.

Skillset & AI

AI: Link

Name Effect Type
火属性の攻撃を殻が吸収する! Self: Fire Resist becomes 800% --
氷属性の攻撃を殻が吸収する! Self: Ice Resist becomes 800% --
雷属性の攻撃を殻が吸収する! Self: Thunder Resist becomes 800% --
水属性の攻撃を殻が吸収する! Self: Water Resist becomes 800% --
風属性の攻撃を殻が吸収する! Self: Wind Resist becomes 800% --
土属性の攻撃を殻が吸収する! Self: Earth Resist becomes 800% --
光属性の攻撃を殻が吸収する! Self: Light Resist becomes 800% --
闇属性の攻撃を殻が吸収する! Self: Dark Resist becomes 800% --
ころがる ST 80% HP Dmg Physical
タマゴが輝きだした AoE 600% Light Dmg & Light Resist -50% (3 Turns) Magic
超卵震動 AoE 1000% Dmg Magic
鋭い眼光 ST Stop/Paralyze (3 Turns, 100%) --
炎が包み込む! AoE 800% Fire Dmg & Imbue Fire (3 Turns) Magic
氷が満ち始めた! AoE 800% Ice Dmg & Imbue Ice (3 Turns) Magic
土石流が起こった! AoE 800% Earth Dmg & Imbue Earth (3 Turns) Magic
風が吹き荒れる! AoE 800% Wind Dmg & Imbue Wind (3 Turns) Magic
ウルトラソニック AoE 1000% Dmg Magic
パニックボイス ST 50% HP Dmg & Confusion (100%) Magic
スラッシュリッパー AoE 2000% Dmg Magic
サダルスウドの攻撃が上がった! Self: ATK 50% --
サダルスウドの防御が上がった! Self: DEF 50% --
サダルスウドの魔力が上がった! Self: MAG 50% --
サダルスウドの精神が上がった! Self: SPR 50% --
サダルスウドの攻撃が上がった! Self: ATK 50% & Summon Ally --
サダルスウドの防御が上がった! Self: DEF 50% & Summon Ally --
サダルスウドの魔力が上がった! Self: MAG 50% & Summon Ally --
サダルスウドの精神が上がった! Self: SPR 50% & Summon Ally --
強烈なツメ ST 250% Dmg & Confusion (40%) Physical

Red Wing

  • Name: 赤翼 (Red Wing)
  • Race: Demon/Bird
  • Level: 99

Stats

HP MP ATK MAG DEF SPR
5,000,000 4,000 500 500 1,200 150

Elemental Resists: Absorbs Fire.
Ailment Resists: Immune.
Break Resists: Vulnerable to MAG/SPR.

Skillset & AI

Name Effect Type
レッドウィング AoE 700% Fire Dmg & ATK -45% Physical

Green Wing

  • Name: 緑翼 (Green Wing)
  • Race: Demon/Bird
  • Level: 99

Stats

HP MP ATK MAG DEF SPR
5,000,000 4,000 500 500 1,200 150

Elemental Resists: Absorbs Wind.
Ailment Resists: Immune.
Break Resists: Vulnerable to ATK/DEF.

Skillset & AI

Name Effect Type
グリーンウィング ST 700% Wind Dmg & SPR -45% Magic

Blue Wing

  • Name: 青翼 (Blue Wing)
  • Race: Demon/Bird
  • Level: 99

Stats

HP MP ATK MAG DEF SPR
5,000,000 4,000 500 500 1,200 150

Elemental Resists: Absorbs Water.
Ailment Resists: Immune.
Break Resists: Vulnerable to ATK/DEF.

Skillset & AI

Name Effect Type
ブルーウィング ST 700% Water Dmg & MAG -45% Physical

Orange Wing

  • Name: 橙翼 (Orange Wing)
  • Race: Demon/Bird
  • Level: 99

Stats

HP MP ATK MAG DEF SPR
5,000,000 4,000 500 500 1,200 150

Elemental Resists: Absorbs Earth.
Ailment Resists: Immune.
Break Resists: Vulnerable to MAG/SPR.

Skillset & AI

Name Effect Type
オレンジウィング AoE 700% Earth Dmg & DEF -45% Magic

Thresholds & Conditionals

100% - 50%:

  • If damaged w/ element: Set resist of received damage to 800% (permanent)

80%:

  • 鋭い眼光 (ST Stop & Paralyze)
  • 風属性の攻撃を殻が吸収する!& 風が吹き荒れる! (Self: Set Wind resist to 800% & AoE 800% Wind Dmg & Imbue Wind)

HP <= 80%:

  • Random: AoE Fire/Ice/Wind/Earth Dmg & Imbue Fire/Ice/Wind/Earth

50%:

  • スラッシュリッパー (2000% Magic Dmg)
  • Summon Red, Blue, Green, and Orange Wings
  • レッドウィング (AoE 700% Fire Dmg)
  • グリーンウィング (ST 700% Wind Dmg)
  • ブルーウィング (ST 700% Water Dmg)
  • オレンジウィング (AoE 700% Earth Dmg)
  • Self: All Stats 50%

HP <=50%:

  • If Red Wing dead: Self: ATK 50% (Can Dispel, Recasts every turn)
  • If Blue Wing dead: Self: MAG 50% (Can Dispel, Recasts every turn)
  • If Green Wing dead: Self: SPR 50% (Can Dispel, Recasts every turn)
  • If Orange Wind dead: Self: DEF 50% (Can Dispel, Recasts every turn)
  • If all wings dead: スラッシュリッパー (2000% Magic Dmg)

Strategy

Sadalsuud is a fairly straight forward fight that largely consists of 3 phases, which I will go over individually. As for overall preparation, you will definitely want a magic tank as the majority of the damage you will be taking throughout the fight will be magic based. It is also recommended that you increase your magic tank's fire, ice, earth, and wind resistances to 100% and light resistance to 150%. If you can't reach those numbers with gear alone, get them as close as you can and then bring a way to buff those elements in battle. Doing so will drastically reduce the damage you take throughout the fight. You will also want to make sure your party is immune to paralyze and confusion, and that you have a way to deal with Stop, such as with Lakshmi. If you opt to bring a provoker as well, then just make sure this character is immune to the necessary status ailments.

Phase 1: 100% - 80%

At the start of the fight, Sadalsuud will have -200% to all elemental resistances; however, upon taking damage from a specific element, it will apply a buff to itself the following turn that changes it's resistance to that element to 800%. This buff will persist throughout the entire fight and can't be dispelled. If you are going for the missions then you will obviously have to use fire, water, wind, and earth damage, which will result in the boss being immune to those elements for the remainder of the fight. In general, this mechanic isn't a big issue, but there are a few things to watch out for. If you are planning to use a specific element in phase 3 to finish the boss off, don't bring in a character wielding a weapon of the element you want to use if they have a counter ability. The same also applies to characters such as CG Fina who counter with light damage or characters equipped with the Ring of the Lucii.

The only time in this phase that you might loose someone outside of your magic tank is if ころがる hits the same character multiple times in one turn. If someone does happen to get hit twice in one turn, just revive them and continue on with the fight. You can use a provoker to handle this but it really isn't necessary at all.

Phase 2: 79% - 49%

Your overall strategy after 80% won't really change all that much. At the transition and throughout the rest of this phase, Sadalsuud will occasionally use a move that paralyzes and Stops a single target. If you are properly setup to prevent this then this won't be an issue. Any elemental buffs Sadalsuud gained in phase 1 will remain, but it won't gain any new ones so you can now deal elemental damage without the fear of it becoming immune to that element and it will continue to apply elemental buffs in response to elemental damage; furthermore, Sadalsuud will use the buff which sets it's wind resistance to 800% and imbue your party with wind.

Starting in this phase, Sadalsuud will begin to cast magic attacks that also imbue your party with the attack's element. This is something you will want to keep an eye out for if you are primarily using physical damage; if you are using magic damage, then you can ignore this.

Before the phase transition (Sadalsuud will transition at 50%, but can be brought down to 49%) you will want to make sure you have Reraise on everyone, as well as a damage reduction buff. If your party is made up of 7★ characters then you can skip the Reraise as they should survive just fine with normal buffs.

Phase 3: 49% - 0%

Right after transitioning into phase 3, Sadalsuud will summon each of it's four wings one-by-one, buffing itself with a different status buff each time. It will also do a very strong AoE non-elemental magic attack and each will do their respective attacks as well. As with phase 2, any elemental buffs Sadalsuud gained in phase 1 will still be present here. Additionally, each of it's wings are immune to their respective element and do an attack of the same element each turn (Ex: Red Wing = fire). The attacks of each wing consist of ST and AoE magic and physical attacks, but they all do elemental damage. As such, if you are finding that damage is too high for you, consider equipping your party with gear that increases their fire resistance at the very least, since the Red Wing's AoE fire attack is physical.

If you take out a wing, Sadalsuud will start to apply a status buff to itself. These status buffs can be dispelled, but they will be reapplied every turn. Furthermore, if you take out all 4 wings, Sadalsuud will use the same non-elemental magic attack it uses at the transition into phase 3.

When taking out the wings, or lowering their HP so that you can take them all out at once, be careful with any AoE damage you happen to deal as the boss is very squishy and can easily die before you finish the wings off/lower their HP, causing you to miss out on the mission reward. You should also check and make sure any physical damage dealers you may use aren't imbued with an element that any of the wings absorb or you will end up healing them instead of damaging them.

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