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Passive Stat Cap - What's Capped? What's Not?
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Passive Stat Cap

It's relatively common knowledge that there are caps on passive stats limiting how much any one character can benefit from them. Unfortunately, there is also some misinformation that keeps getting spread with regards to what actually is capped. In an effort to remedy this, and to provide a source with which people can reference to see what has a cap, I have created this thread.

Stat Caps

Passive Has Cap? Cap (JP) Cap (GL)3 Misc.
HP Yes 400% 300% HP 10%, Love, etc
MP Yes 400% 300% MP 10%, Love, etc
Attack Yes 400% 300% ATK 10%, Dark Knight's Soul, Katana Mastery, etc
Magic Yes 400% 300% MAG 10%, Letters & Arms, Rod Mastery, etc
Defense Yes 400% 300% DEF 10%, Patriotic Recall, etc
Spirit Yes 400% 300% SPR 10%, Staff Mastery, etc
Killers Yes 300% 300% Man Eater, Beast Killer, etc
Eq. Stat Increases Yes 300% 300% Doublehand, True Doublehand, etc1, 2
Eq. Stat Increases (DW) Yes 200% 100% --
LS/Turn Yes 12/turn 12/Turn Ignorance, Auto-Limit, etc
Jump Damage Yes 800% 800% Sworn Six's Pride - Wind, etc
LB Fill Rate No -- -- High Tide, etc
Esper Stats Yes 200% 200% --
Esper Dmg Bonus Yes 300% 300% --
Evo Mag Yes 300% 300% --

Note 1: Doublehand and True Doublehand share the same cap. IE: Even if you equip a unit with 200% Doublehand and 200% True Doublehand, that unit will only benefit from 300% of that.

Note 2: A note on other forms of equipped stat increases besides ATK (Ex: GL Sakura's Heart of Darkness and Enigmatic, as well as similar passives for stats other than ATK): while these most likely have a cap as well, please be aware that it is currently not possible to test this.

Note 3: GL caps are speculation based on JP caps.

In the following video, I give a basic introduction to what stat caps are for those unfamiliar with them, along with a demonstration showing a couple caps in action. More importantly, I show the difference between 100%, 300%, and 520% LB Fill Rate to prove that it does in fact have no cap (Skip to 5:43 for the beginning of LB Fill Rate demonstration). Finally, I also show the 12 LS/turn cap.

F.A.Q.

Q. My unit is at the ATK cap. Does that make in-battle buffs such as Roy's songs useless?

A. No! The caps only affect the passive increases to stats for a given unit. Even at the ATK cap, you will still receive the full benefit of in-battle buffs!

Q. Can I benefit from passive ATK even when I'm at the DH cap?

A. Yes! DH and passive ATK are separate caps. Provided you have the right equipment and materia, it is possible to have 300% DH and 300% ATK (400% on JP).

Q. Does LB Fill Rate affect how much of the Limit Gauge is filled from things like Ignorance?

A. No it doesn't. LB Fill Rate only affects limit stones that drop from enemies in battle.

Q. But I heard that LB Fill Rate was capped at 300%...

A. It's not.

Q. Do 7★ units have a higher passive stat cap (IE: above 300%)?

A. No. 7★ units retain the same passive stat capsーor lack thereofーas 6★ units; however, as of the 3/19/2018 update on JP, the passive caps for stats was raised to 400%.

Q. Do the caps include a unit's built in passives?

A. Yes. If a passive shows up on the screen where you check what abilities a unit has, it counts towards the caps.


Edit 1: (12/15/2017) Changed "DH/TDH" to "Eq. Stat Increases" with a reference note to DH/TDH.

Edit 2: (12/15/2017) Added further notes to Eq. Stat Increases to explain that DH/TDH share the same cap. Made reference in notes to other forms of Eq. Stat Increases such as those that GL Sakura has.

Edit 3: (12/15/2017) Added examples of abilities/mateira that provide passive stat increases in the misc section for each stat.

Edit 4: (2/27/2018) Added to FAQ section.

Edit 5: (3/17/2018) Added sections for JP and GL stat caps to accommodate the 3/19/2018 JP version update. Also updated and added new caps/changed caps. Edits to Q&A to reflect recent changes/findings.

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