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40
JP - Trial 15: Omega
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JP Version OnlyGlobal Players. Please be respectful.
Trial 15: Omega

Overview

Clear reward:

  • Medal of Omega: [Accessory] ATK/MAG 35, HP/MP 10%

Missions:

  • Clear: 100 lapis
  • 3 or less items: 10% Trust Moogle
  • 2 or more LB: Panzer Omega [Materia] Thunder Res -75%, DEF/SPR 40%
  • Summon esper: Wave Cannon [Materia] AoE 360% physical damage 50% DEF ignore 50% DEF/SPR Debuff (Can only be used once in 2 turns)

Clear videos

Details

Monster Info

  • Name: ใ‚ชใƒกใ‚ฌ (Omega)
  • Race: Machine
  • Level: 99

Stats

HP MP ATK MAG DEF SPR
90,000,000 10,000 2,400 2,000 250 150

Elemental weaknesses: 300% lightning weakness
Note: Absorbs all other elements
Ailment resists: Immune
Break resists: DEF/SPR

Moveset

Moveset
500% AoE 3 Hit Magic Attack
300% AoE 1 Hit Fire Magic Attack
300% ST 1 Hit Fire Magic Attack
ST Death (100% Chance)
Snort (Permanent)
300% ST 1 Hit Fire Magic Attack & 100% Paralyze
ST 50% Target HP Damage & 100% Confuse (counter-attack)
300% AoE 4 Hit Physical Attack & AoE 3 Turn -50% ATK/DEF/MAG/SPR Debuff
100% Blind/Silence & 3 Turn Stop

Pattern

Omega's attack pattern is simple. It begins the battle with a pre-emptive strike, and will start each subsequent turn by countering your party members. It is important to note that Omega's counter will proc per action (i.e. dual wield will double how many times he counters you) and that these counters can be covered. Outside of this, Omega will follow a fixed pattern of actions, and it will use ST attacks after doing said action.

Turn Action
Pre-emptive strike Fire AoE (magic)
1 ST Death
2 Physical AoE
3 Magical AoE & Stop/Blind/Silence
4 Snort (permanent)
5 ST Death
6 Magic AoE & Stop/Blind/Silence
7 Fire AoE (magic)
8 Physical AoE
9 Snort (permanent) & Stop/Blind/Silence

(Not sure what Omega does past turn 9, I would assume it just follows the same rotation, however...)

Note that when Omega's HP drops below 50% it will use its physical AoE, be prepared to survive this. Afterwards, Omega will use this AoE every 3 turns. For myself, Omega dropped below 50% HP on turn 5, so it aligned with when it would normally use the physical AoE in its rotation anyway.

Strategy

The difficulty in this trial is twofold. Killing Omega in 9 turns is a fairly strict damage check and Omega hits extremely hard with various forms of damage, making it preferable to take multiple tanks. The amount of damage units that you can bring is limited, due to Omega's permanent snort mechanic. Not only this, Omega's counters will essentially kill any damage unit that uses dual wield, meaning you will need phys cover up at all times so that your tank can take the counters instead.

The trial also features some fairly strict requirements for preparation and gearing. 100% fire resist on everyone is nearly mandatory; you will note that Omega pre-emptively attacks with a fire AoE so this must be achieved without using fire resist buffs. Your Provoke user will need either Safety Bit or Genji Shield to eat ST Death, and dodge set-up(s) on your tank(s) are highly suggested, due to Omega's very high damage output. A source of ailment resist, stop resist and debuff resist is also highly recommended to bring along. Lastly, you will want a well-geared 7* chainer with thunder element, as well as a matching friend unit. Machine Killer is a plus. Omega is bulky, and you should really aim to kill it within 9 turns; as a result, I wouldn't suggest attempting this trial with 6* damage units (unless you are using the hide cheese strat).

It is important to keep in mind that you will need to plan ahead with your preparation and have a unit dedicated to taking Omega's snort on turn 4. This snort is a permanent effect, so make sure that you are prepared to survive Omega's attacks after turn 4 without using your snort bait. Ideally, you would have your most expendable unit take it.

The units I used to deal with this trial are as follows:

Wilhelm

  • Geared towards taking physical damage.

  • Equipped with Safety Bit.

  • Wilhelm's purpose was to soak up Omega's auto attacks and deal with ST Death. Any decently geared 7* Wilhelm should have no problem doing this; if you do not have a 7* Wilhelm, I would suggest using a dodge Provoke tank equipped with Genji Shield instead (Noctis/WoL should be good picks).

  • Wilhelm's secondary role was to cap chains with his attack break. This makes Omega's auto attacks much more manageable to deal with (particularly important for turn 4 - as explained below) and squeezes in extra damage.

Earth Veritas (enhanced AoE cover)

  • Geared with 100% dodge.

  • Give him Phoenix to reach 100% fire resist.

  • Earth Veritas' role was absolutely pivotal in this fight for me. I had EV take Omega's counters and AoE phys with dodge. You must ensure that EV has cover up on every turn so your chainers do not die to Omega's counters.

  • Earth Veritas' other role (equally as important) was to provide a source of debuff resist. Keeping up with the damage check on Omega is much harder if he lands his attack break on you.

Mistair

  • Gear for 100% fire resist.

  • Very little gear requirements otherwise; she will simply die every time she is hit by the non-elemental magic AoE regardless.

  • Mistair's primary purpose is to take the magic AoE, die, and be reraised.

  • Mistair's secondary purpose is to provide stop/ailment resist.

  • Once Mistair dies to the second magic AoE, there is no need to raise her. This allows you to sacrifice your reraiser on turn 4.

CG Fina (any reraiser will work fine here)

  • Equipped with Iris' shield and Golem (spec'd with Provoke).

  • As with Mistair, she has very little gear requirements outside of this.

  • Fina was my most expendable unit, but still had two key roles. 1) Reraise Mistair for the first magic AoE and 2) Provoke the first snort.

Double DV

  • Fairly straightforward; gear him with machine killer and lightning element. Give him Flame Mail Ifrit to reach 100% fire resist.

  • Use his cooldown skill, then spam Dark Punishment.

Actions

Turn
Turn 1 Provoke Cover Ailment resist Free turn Cooldown
Turn 2 Attack break Debuff resist Cover Reraise (on Mistair) Dark Punishment
Turn 3 Attack break Free turn Free turn Attack buff Dark Punishment
Turn 4 Attack break Cover Ailment resist Provoke Dark Punishment
Turn 5 Provoke Debuff resist Cover N/A Dark Punishment
Turn 6 Attack break Free turn Ailment resist N/A Cooldown
Turn 7 Attack break Cover N/A N/A Dark Punishment
Turn 8 Attack break Debuff resist N/A N/A Dark Punishment
Turn 9 Provoke/attack break LB N/A N/A Dark Punishment

You should aim to kill Omega on turn 9, where it will snort afterwards. If you get to turn 9 and can't kill Omega, you can squeeze out an extra turn by provoking it with Wilhelm and tossing up EV's LB, which should hopefully be enough to get you to turn 10 with both chainers alive.

Noteworthy turns: turns 4 and 9. You will note that you don't have Provoke up on turn 4 due to snort, so there is a risk that one of your units will die to Omega's autos. Wilhelm's attack break is used to mitigate this risk significantly, so you should be fine as long as this is applied. On turn 9, you should only attack break with Wilhelm if it will net you the kill.

Completing missions

Your LB gauge and summon gauge will fill up naturally over the course of the trial. Use your free turns (or replace some of Wilhelm's attack breaks) to use 2 LBs and an esper.

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