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9
CBB Saturday Operation: General's Girlfriend and Variety Pack
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TIME: Saturday, November 5 2016, 2100UTC*

Two missions this weekend, they each have their own notes and requirements, so please check them carefully!



The General's Girlfriend

by Hoozin; Original Concept by Skortch


The original concept for this mission was something akin to Seattle Spear, lots of helicopters buzzing about. There was also a heavy "in-and-out fast" idea. The total mission length should be on the order of an hour, though I'm pretty terrible at guessing how long it will actually take.


SITUATION

     Two weeks ago, the armies of North Sahrani (NS), also known as the AAF, launched a surprise attack against the South. A blitz through Corazol and an air assault led to a swift victory for the North, who now occupies South Sahrani.

     US forces are preparing an invasion and LHD 9 is already in the area with its complement of UH-1s and SEALs. In advance of that attack, we're woefully short on intel, but we have a break. General Lekas, AAF Chief of Logistic Support in South Sahrani, has taken up residence in the hotel in Arcadia to spend time with his girlfriend while his wife stays home in the North. There's a significant guard force here, but it's small compared to what's at actual bases.

     There is an air defense network to deal with, see the mission plans for more.

     Sniper/Spotter Recon Team (Callsign SPIKE) have been inserted via CRRC north of Arcadia. SPIKE will provide initial recon and take out any HVTs that could be a problem on insertion.

     Combat Control Team (Callsign GHOST) have been inserted via CRRC SE of Arcadia. GHOST will coordinate the attack on the air defense station by the UH-1 helicopters after their insertion.

MISSION

     SEALs from LHD 9, callsign LION, will be inserted by UH-1s, callsign BLADE, into the town of Arcadia. SEALs will take the hotel, callsign BUNGALOW, and search it to capture or kill the general and collect any other intel in the hotel. Expect QRFs from a small barracks in town as well as an armor QRF from a base to the north.

     BLADE will fall into formation with a pair of NS helicopters that we know will be flying by the island tonight. The air defense system isn't very good, so if we look like we're supposed to be there, we should be fine.

     After inserting, BLADE will coordinate with GHOST to attack an air defense radar site SE of Arcadia. Destroying that site and its guard force will both degrade their networks and give us free reign of the skies for extraction.

     There are civilians in the area. They are not to be harmed if at all possible.


MISSION NOTES

  • We'll actually need a lot of pilots for this, they will not be lotteried. All helicopters double as CAS and transport. Each helicopter is armed with 14 rockets. That is all the ammo you have, but the mission is relatively short.
    • There will be two helicopters per squad. Listing is only starting with two squads, so four pilots.
    • Consider fastroping now that we have it. I leave that to the commander to decide if he wants to use.
    • BLADE will be nominally commanded by the BLADE 1 pilot.
    • Upon mission launch, BLADE pilots will get notice on the location of the enemy aircraft they're supposed to fall in with.
    • Helicopters/Pilots are numbed by parking spot on the LHD in accordance with this picture.
  • SPIKE will be lotteried. GHOST will not. (GHOST may only be one slot depending on signups - be prepared to be very alone.)
  • Squads will mostly be equipped with MP5s. Each squad has one M60 and assistant.
  • Squad Leaders and Team Leaders will have 343s. RTOs, Pilots, Commander, SPIKE, and GHOST will have long-range radios. It made sense in my head at the time, pretend it makes sense to you please.
  • I'd be happy to answer any questions in the comments below.
  • MISSION IS NO RESPAWN

Command (LION Actual)
  Platoon Commander: Quex
    Platoon 2iC:
    Platoon JTAC:
    Platoon Medic:

Alpha
  Squad Leader:
    RTO: Georgepasta
    M60 Gunner: ItsComrazzledazzle
    M60 Assistant: Deserve

  Team Lead - 1: Supwer
    Medic: GB7
    Grenadier: Polish Troll
    Operator: Betastorm8

  Team Lead - 2:
    Medic:
    Grenadier: Fadi
    Operator: MoldyTowel

Bravo
  Squad Leader: dancin
    RTO: SleventyMilk
    M60 Gunner: Kerry
    M60 Assistant:

  Team Lead - 1:
    Medic:
    Grenadier:
    Operator:

  Team Lead - 2:
    Medic:
    Grenadier:
    Operator:

BLADE
  Pilot 1: MechaZhandris
    Pilot 2: Iron
    Pilot 3: Koda
    Pilot 4: ObsidianZephyr


SPIKE Lottery
  Spotter
    Zimzam
  Shooter
    Theoowningun



OPERATION VARIETY PACK

by Quex

SITUATION

     At 0400 local the port of Sugar Lake was awoken by explosions. A convoy of container ships leaving from the port was struck by Russian anti-ship missiles fired from a disguised warship. All the ships were sunk instantly, spilling their cargo onto the marshlands along the river. Shortly thereafter, Russian infantry moved in by hovercraft and began searching the wreckage. We know they're after something in those containers, and whatever it is, we need to make sure they can't get it.

MISSION

     At 1200 local, your Marine platoon will be inserted on the northern tip of the island with a spare LAV-25 as support. You will move to eliminate the Russian CP and their extract, then clear the wreckage of any infantry you see. Find what they're looking for, and we'll go from there.

     The Russian infantry are VDV, picked because of the mysterious disappearance of their marine forces from existence. We do know that they have some armor with them, however it is anticipated that they have reduced ammo for their main guns in order to lighten the load on the hovercraft. Expect them to act more as machine gun carriers than full IFVs. However, the infantry still have their light AT, which is more than enough to pop your LAV. They have had time to dig in, so be careful when moving through the brush.

NOTES

  • Because this is Sugar Lake, there will be plenty of water around. The LAV will have a cool time maneuvering to places the infantry can't go to provide better fire support, and should be a cool experience.

  • This mission is fairly straightforward and is well suited to a new CO. The teams are overstrength, meaning less SLs to deal with, and the marsh terrain allows for cool usage of the LAV.

  • You'll notice that the teams are 6 people, and the LAV fits 6 in the back. Huh, what a coincidence...

  • The "Light Medic" role will have less bandages/med supplies but more boolet. They have medical supplies, but no PAK. i.e. use them to keep somebody stable while the squad medic comes to help

  • Maps are available for the CO to plan

  • Practice your breaststroke, you might need it.


   Platoon Lead: SleventyMilk
     Platoon Medic/XO:

ALPHA
   Squad Lead: Supwer
       Medic: ItsComrazzledazzle

     Team Lead: GB7
       Automatic Rifleman: Iron
       Asst. Automatic Rifleman: Zhombdris
       Grenadier: Fadi
       Submachinegunner/Light Medic:
       Rifleman (AT): MoldyTowel

     Team Lead:
       Automatic Rifleman: PolishTroll
       Asst. Automatic Rifleman:
       Grenadier: ObsidianZephyr
       Submachinegunner/Light Medic: Quex
       Rifleman (AT):

BRAVO
   Squad Lead: Georgepasta
       Medic: Koda

     Team Lead: dancin
       Automatic Rifleman: Betastorm8
       Asst. Automatic Rifleman:
       Grenadier:
       Submachinegunner/Light Medic:
       Rifleman (AT):

     Team Lead:
       Automatic Rifleman: Kerry
       Asst. Automatic Rifleman:
       Grenadier:
       Submachinegunner/Light Medic:
       Rifleman (AT):

LAV
   Commander: Zimzam
     Gunner: Deserve
     Driver: Theowningun




Reserves:
If you are unsure that you will be able to attend the op, or will arrive late/leave early, sign up as reserves
  Fletcher
  Thendash
  Slipstream
  Decoy
  Derpman
  Meaic
  Kurt
  Deadawake
  Poco

Latrine Duty:
If you know that you cannot attend the op, sign up as Latrines.
This helps us gauge total interest in ops and the attendance for next week's game
  Shortstuff
  

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