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Update:
We're going to run another mass test of Tankapalooza ~45 minutes before scheduled start time. It looks like RHS has a work-in-progress fix for the crashing issues, and we had a good handful of people who suffered from it. So we'll throw as many people at it as are available and see what happens this time.
It'll be a single file we'll link you to that you'll manually replace, then we'll load up, do the test, and after the test you can either replace it with the original file yourselves or re-run A3S and it'll fix the file for you. Piece of cake, and it'll be useful data for us and RHS both. So if you're able, please show up about an hour before start time and we'll do a bit of tanking!
TIME: Saturday, August 13 2016, 2100UTC
Three separate missions this weekend! One you've played before and two more seeing their Saturday debuts, all of them look to be a lot of fun. And even better still, all of them from community regulars rather than the usual mission-making regulars, so make sure to give them a good manshoot and show your support and thanks for their helping provide us with great fun!
Check the notes for each mission, they're important!
Make sure you sign up for all three!
OPERATION MIKADO
by SleventyFive
May, 1982
The Falklands War has been raging for over a month. Argentine Exocets fired from Super Etendards have already sunk one British ship. This cannot continue.
British High Command has come up with a daring SAS raid to destroy the remaining Etendards and Exocets and kill their pilots.
You will be landing at Rio Grande Airfield at night to destroy the planes and missiles and escape. In the planes if posible, over land to Chile if not.
Good Luck, For Queen and Country!
Command
There are two pilot/GM slots. They are not on the signup as they require both pilotry practice and GM practice. We'll be contacting people who we think will be interested and have the required background knowledge so they can make sure they're ready. Such is the life of the CBB mission maker, sometimes we need to do special things and the easiest solution is to offer them to community regulars who know what they're doing.
GM: Zim
GM: Erin
Squadron Leader:
Squadron 2iC:
Medic: Theo
Medic: NuShifty
Apple Section
Apple 1
Section Leader: imdancin
Rifleman: Sleventyfive
Rifleman: Moldytowel
Explosive Technician: Fadi
Apple 2
Section Leader: supwer
Rifleman: Olde Shifty
Rifleman: Meaic
Explosive Technician: Comrade
Apple 3 and 4 will be opened when A1/2 and B1/2 are full-ish.
Beer Section
Beer 1
Section Leader: Binmin
Rifleman: Archer
Rifleman: Deserve
Explosive Technician: Large Pond
Beer 2
Section Leader: Garro
Rifleman: Brubru
Rifleman: Lordgold
Explosive Technician: Marion
Beer 3 and 4 will be opened when A1/2 and B1/2 are full-ish.
OPERATION SUNSPEAR
by imdancin
SITUATION
Those Chedaki bastards and their Russian friends have been bombarding our villages for too long, this stops now!
MISSION
You men all volunteered for this mission, and I trust you know what that means so I trust that you have your affairs in order. At 0300 hours, you are to assault the town of Kamenka in rubber boats that will be deployed off of disguised fishing boats. Once the town is secure, you will move rapidly to the vicinity of Pavlovo to the North and destroy the Chedaki artillery battery that is killing our people. Once all the guns are wiped out, you will move with all possible speed back to your boats. There is a VDV base not far from the battery, and it is likely that they will react swiftly to your attack so don't linger! We can only spare one IGLA launcher for your mission so make it count if you need to use it.
The battery is well within enemy territory so expect many Chedaki foot patrols as well as light vehicles and possibly armor. From what our informants have told us we can expect one or two platoons of Chedaki infantry guarding the battery but the nearby VDV base always has a company of helicopter troops on standby. Once again, speed is of great necessity but you are the best Chernarus has to offer, I trust you will do your families proud.
NOTES
This will be a no respawn mission so watch your backs and stay with your team. Casualties are expected, and if you do fall please stick around to watch in spectator. It's honesty wonderful entertainment to watch your friends get slaughtered.
343's will be restricted to Team leads and SL's.
It will be quite dark at mission start and we will have no NVG's. However, by the time we make it to the battery there will be plenty of light. This is July in Chernarus after all.
Platoon Lead: Bananaman
Platoon Sgt: Lordgold
IGLA Specialist: Theo
Anna
Squad Lead: Zim
Medic: Deserve
Team Lead: Erin
Machinegunner (PKM): Archer
Asst. Machinegunner: imdancin
Rifleman RShG-2: Sleventyfive
Demolitions Specialist: Meaic
Team Lead: Garro
RPG Gunner: Fadi
RPG Ammo Bearer: NuShifty
Grenadier: Moldytowel
Marksman: Lake
Boris
Squad Lead: supwer
Medic:
Team Lead:
Machinegunner (PKM):
Asst. Machinegunner:
Rifleman RShG-2: Marion
Demolitions Specialist:
Team Lead: Brubru
RPG Gunner:
RPG Ammo Bearer:
Grenadier: Olde Shifty
Marksman: Comrade
Vasily - Closed until Anna and Boris are filled
Squad Lead:
Medic:
Team Lead:
Machinegunner (PKM):
Asst. Machinegunner:
Rifleman RShG-2:
Demolitions Specialist:
Team Lead:
RPG Gunner:
RPG Ammo Bearer:
Grenadier:
Marksman:
OPERATION NIGHTMARE
by Zhandris
SITUATION
Reshmaan is nearing a critical tipping point. The recent collapse of it's government has transferred power to local warlords. These warlords sought support from outside organizations and have found a great deal of it from ISTS in the form of money, supplies, and experts from their veteran fighters. In return they offer these ISTS leaders, planners, and facilitators a safe haven and large amount of recruits from the local Reshmaani fighters. These ISTS leaders have been known to be taking residency of the largest of the village's homes, previously owned by village elders who have been killed or driven out in the unrest. They have set up recruitment centers, logistic supply routes, training camps, repair depots, and checkpoints around major Reshmaani cities. In order to equip their new and zealous recruits they have begun shipping in automatic rifles, machine guns, and grenade launchers used in previous campaigns. Although their equipment and training is poor they make up for it with numbers.
Reshmaan has been split nearly in half, the southern side containing the majority of the population and the major cities have been encircled by checkpoints that have been used to screen civilians. Anyone found to be unsupportive of their new allegiance to ISTS has been taken and forced to move north of Dilshad.
Our intelligence officers have been busy at work preparing these raids. They've done a bit of agent handling both inside the insurgent forces and civilian population in order to garner the approximate positions of the ISTS leaders. Their assets were given IR strobes which they've either dropped near the target's houses or thrown them on the roof. Hopefully all the assets have good throwing arms and the locations they've marked are accurate.
MISSION
Here's where we step in. We can't allow ISTS to strengthen their hold on Reshmaan. Tonight we will strike quickly into the heart of Reshmaan, find these leaders whom we have deemed to be high value, and eliminate them.
NOTES
Co-Pilots should be treated as overflow slots and will be slotted after the Pilots are.
CLS or Combat Life Savers do not have Personal Aid Kits. Only the PJs in the Medical/Command helicopter do.
Briefing contains game rules and more vital information.
There are 20 objectives in total including checkpoints. All are marked on the map and include tags after their names. Complete as many as you can before the time is up. Reference briefing for information of these tags.
Team leaders will need to update their pilots on the results of their assaults for each objective. In turn, pilots will need to update the CO with this info for an official count at the end of the game.
This mission contains sandbox-like gameplay. Think of innovative ways to use the tools you’ve been given within the parameters of the game.
This mission has a lot of pilot slots. You’ll be flying littlebirds for the assault teams. It’s very important that you can land in a hot LZ, very close to buildings, quickly and safely while under stress. This is a NO RESPAWN mission so a good deal of responsibility is on your shoulders. I encourage you to practice.
Many of you may have run this mission before. You may have meta knowledge that may give you an advantage when running it. Please keep this information to yourself to let others get a good first experience. I’ve made some changes so the objectives will vary every time you play. Some other changes will make this mission more challenging. My intention is to make it more fun when you succeed in overcoming these challenges, not to frustrate you.
COMMAND
CO: Sleventyfive
XO:
PJ: Theo
PJ:
UH-60M MEV Pilot: Comrade
UH-60M MEV Co-Pilot:
ALPHA
TL: Banman
AR: Fadi
Explosive Specialist: Olde Shifty
Combat Life Saver (CLS): Deserve
Pilot: imdancin
Co-Pilot: Lordgold
BRAVO
TL: Erin
AR: Moldytowel
Explosive Specialist: Archer
Combat Life Saver (CLS): NuShifty
Pilot: Zim
Co-Pilot:
CHARLIE**
TL: supwer
AR: Meaic
Explosive Specialist: Marion
Combat Life Saver (CLS):
Pilot:
Co-Pilot:
DELTA
TL: Tiny Ocean
AR:
Explosive Specialist: Brubru
Combat Life Saver (CLS): Garro
Pilot:
Co-Pilot:
Reserves
Mr. Iron
Mr. Myth
Mr. Short
Mr. Nightfallcall
Mr. Greyskull
Mr. Slip
Latrines
Kerry
GB7
Koda
GeorgRavioli
Fletcher
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