Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

2
[Legendary] Theoretical Graveyard deck
Post Flair (click to view more posts with a particular flair)
Author Summary
azuraith4 is in Legendary
Post Body

Hello guys, Azuraith here from the great clan of ##NeoGeoRoyal. Personal best trophy record of 3890 with card levels 10.5/7.5/4/2.

As a miner cycle deck player im very excited about the graveyard spell. I believe it will be extremely powerful on both offense and defense. It is a skeleton army that you can place anywhere on the map but only costs 1 more and the skeletons spawn periodically. The periodical spawning is actually the best part of the card. Due to this effect using zap on the card has almost no effect as if you wait for all 20 skeletons to spawn they will have already shredded your tower or troops. This makes poison the only viable counter as it lasts just as long.

However, being that giant/poison decks are so popular this card will help players deal with that as they will be force to use poison defensively as opposed to offensively making their pushes weaker.

Here is the deck i thought up to counter the giant poison that features miner/goblin barrel/graveyard.

  • Miner: the main push of this deck and can get rid of those pesky elixir collectors

  • Graveyard: The new versatile spell that can be combined with miner to destroy towers very quickly.

  • Goblin barrel: Another combination card for the miner to deal heavy damage for only 6 elixir combo. Also baits zap for the main defense of this deck.

  • Inferno tower: The main defense of the deck! with the goblin barrel being in the deck enemies will have to chose between taking a lot of damage or resetting the inferno tower.

  • Ice Golem/Skarmy: This crazy defensive unit will be used to pull hit damage single target troops after placing down an inferno tower. This will split their push and let the inferno do work. The Skarmy replacement for the icegolem is most likely a better choice. Now that the skarmy is a 3 elixir beast of a card i use it in many of my decks.

  • Zap: Must anything be said about zap? its the best.

  • FireSpirits: This card will be used to take out many things princess', minions/horde, barbarians. just such a versatile card.

  • SpearGoblins / Princess: i actually have not decided what to use as the 8th card in this deck. Seeing as inferno and goblin will be baiting zap often, spear goblins can be great options for defense and offense. They will be able to roam free causing destruction for your enemies. Princess is also a great choice, as it baits log and arrows.

Also i have considered guards for that last spot. Any suggestions? thoughts? LET ME KNOW IN THE COMMENTS BELOW.

Author
Account Strength
100%
Account Age
10 years
Verified Email
Yes
Verified Flair
No
Total Karma
23,343
Link Karma
9,827
Comment Karma
13,410
Profile updated: 3 days ago
Posts updated: 11 months ago

Subreddit

Post Details

Location
We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
8 years ago