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A much more well thought out "Frontier" idea (looking for any and all feedback)
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Ok so yesterday I submitted my not completely thought out idea of a frontier at the edge of the world. Many people gave really good feedback and suggestions. This post is a more organized way of getting the idea across in its current form.

Basically what it would be is around the world border there would be a ā€œfrontierā€ this frontier would be a nether biome or at least very similar, I would suggest allowing the placement of water and maybe having crops trees grow more slowly and grass spread more slowly as well as certain mobs only spawning in certain areas as I discuss later in the post. It would be starting around the 10k limit that the map currently is planned to be and go for another 2-3k making the map maybe about a 12.5k circle it would be challenging to settle but have certain resources that you could only get there, and lead to sort of a challenge similar to settling the wild west in early Americas, a long journey followed by inhospitable conditions but it can lead to great riches if you are successful.

Pros

It would add a new unique challenge.

A way to get nether resources

Seems to make more sense than the idea of random bits of nether throughout the world

Increases the need for spread out colonization and long distance trade

Give some value to certain parts of land (regional exclusivity)

Makes the world border more dramatic rather than just normal terrain and then a invisible wall

Cons

Maybe doesnā€™t quite fit the ā€œfeelā€ of civcraft

Idk how much extra coding it would take

Maybe 2-3k is too much nether?

i do have to say one of the biggest concerns with all new ideas for civcraft 2.0 has to be the coding, in this case the coding of the new biomes. if this would be too difficult to do quickly i would just like to suggest the idea of expanding the world border after the start of the new map to add on the frontier if people want this idea and this is possible.

Now for my new idea since I have thought this through more and my reasoning behind them.

It needs to be worth it to settle the frontier besides just mining nether rack at the edges of it. So here are my list of ways to do that and im looking for feedback on them or new suggestions. (these distances are assuming itā€™s a 3k block frontier)

For the first 2k blocks itā€™s a biome that would be a ā€œmountainous netherā€ thatā€™s tough to get by because of the terrain and lots of ghasts and blaze spawn here. Nothing would grow here and water cant be places, making it very tough to actually settle here.

    Itsā€™ difficult to make it through this area.   
    Tunnels may have to be constructed for trade to larger colonies 
    Cool terrain and challenge

In the last 1k blocks it flattens out more, this is the ā€œnether frontierā€ biome. Where many changes take place, water can be placed here and farms trees and grass grow but at a slower rate than normal. There could be veins of nether quartz that would be the only place to get this item and this is the only place nether wart grows. In this area hoards of hostile zombie pigmen would spawn and travel in packs of like 5.

It would be a cool yet challenging place to colonize
Needed for trade of nether wart and nether quartz
The pigmen would add a challenge as well as a small trickle of gold nuggets

Another idea I had for an addition to the nether frontier is a glowstone ā€œtreeā€. It sounds like a stupid thing at first but just hear me out on this one. It would be made of bedrock or something else unbreakable and maybe be a single pillar like 4-5 blocks high with 2 branches sticking out to the side, at the end of the branches are pieces of glowstone. So each tree has 2 pieces of glowstone. The trees spawn in extremely rare ā€œforestsā€ or groups of 1-5 trees. They would be unbreakable but the glowstone respawns after like maybe 10 real life hours(this timing is up for debate), making glowstone slightly renewable but not really possible to mass produce.

The reasoning is it gives land value because you want to settle on either a netherquartz vein or a glowstone forest. It would be like the gold rush in the west, except it would be the glowstone rush. I think if they respawn slowly enough it wouldnā€™t become to easy to get glowstone

I will update this post with more ideas as they are suggested or I think of them, but Iā€™m looking for feedback now that itā€™s a more fleshed out idea and hopefully you guys like it.

Edited for format

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King of Peppinopolis

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11 years ago