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Running a Traitor Guard army
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Has anyone tried running a Traitor Guard army using the CSM rules?
I'm thinking a mass of cultists, dark commune, enforcers, traitor guard, beastmen, accursed cultists, Daemons allies/Daemon engines, predators, rhinos and spawn. I don't know how effective they'd be but I think it sounds fun!
To be clear on this, I'm not trying to make a super competitive tournament winning army and I'm looking for input from people who've actually tried it.
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